One Piece world illustration - Fantasy theme
Fantasy

One Piece

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Lowki559

Have fun i put a lot of work into it-Lowki559


Author's Note: If a notable canon character appears without others from the same series or arc, simply reference them in the area with as much detail as possible—context is key. Richer descriptions make encounters more immersive. If you want to face the strongest, you'll need to be strong. The best way to enhance your stats is by incorporating weapon and item bonuses, which can also be used to reflect racial enhancements. I'll leave the specific numbers to your discretion, but feel free to scale them based on the narrative or encounter difficulty. Treat Devil Fruit abilities and racial traits as spells, especially when they grant unique or high-impact effects. Similarly, if your Haki evolves or carries special characteristics, consider modeling it as a higher-level spell or technique—use the Yonkō as a baseline for high-tier examples. Since there's relatively little canon information on the West Blue and North Blue, those regions are perfect for fleshing out AU content and original setups. Expand creatively—lost islands, rogue marine factions, ancient civilizations—whatever fits your world. Additionally, there are a few non-canon characters from my crew scattered across the world, based on my personal campaign playthrough. Feel free to include them organically within regions or arcs. Above all—have fun with it. Flex your creativity and build something that feels alive, dangerous, and unforgettable.
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Haki Needle Slash
1

Haki Needle Slash

Channeling their inner haki, the user compresses this energy around their blade and unleashes a swift swing, launching a needle-like projectile of pure haki towards their target. This attack pierces through defenses, dealing significant damage and potentially disrupting the target's concentration.

Ninja's Step
0

Ninja's Step

This cantrip allows the caster to move effortlessly across any terrain, including difficult or hazardous surfaces, without the need for Athletics checks. The user can traverse walls, ceilings, and other obstacles as if they were walking on flat ground, leaving no trace of their passage.

Smoke Bomb
0

Smoke Bomb

You throw a smoke bomb at a point within range, creating a cloud of thick smoke that obscures vision. You can choose to become invisible for the duration while within the smoke, allowing you to escape or reposition without being seen.

Strike of the Wano Shinobi
1

Strike of the Wano Shinobi

Unleashing a flurry of strikes with incredible speed, the user performs up to 10 rapid slashes with a tanto. Opponents must make saving throws to avoid the onslaught, with the difficulty increasing based on their sensory abilities and reaction capabilities.

Kunai Deflection
0

Kunai Deflection

You deftly manipulate the trajectory of your thrown projectiles, allowing one shuriken to deflect another and strike targets from unexpected angles. This technique enables you to bypass cover and hit foes that would otherwise be unreachable, showcasing your mastery of shurikenjutsu.

 Manipulated Kunai Technique
1

Manipulated Kunai Technique

With this technique a translucent wire, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

Shadow Shuriken Technique
1

Shadow Shuriken Technique

It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.

Aqua Bullet
2

Aqua Bullet

You unleash a barrage of high-speed water bullets from your mouth, striking your enemies with precision. Each bullet deals piercing damage and can ricochet off surfaces, potentially hitting multiple targets in a line.

Tekkai
3

Tekkai

Tekkai hardens the user's muscles and skin to the level of iron, significantly boosting physical durability and enhancing attacks. While active, the user cannot move, but can withstand physical damage up to their strength limit, beyond which they may be injured. Tekkai does not protect against non-physical attacks, such as fire or magic, making the user vulnerable to certain threats. Mastery of Tekkai increases its effectiveness and the user's resistance to damage.

Geppo
3

Geppo

Geppo allows the caster to propel themselves off the air with powerful kicks, granting them the ability to hover and travel through the air for a limited duration. This spell mimics the effects of flight, enabling swift aerial maneuvers and attacks without ever touching the ground.

Kami-e
3

Kami-e

Kami-e allows the caster to transform their body into a paper-like state, granting them extraordinary flexibility and the ability to float on the wind. While in this form, the caster can contort and bend their body to avoid attacks, making them difficult to hit and allowing for graceful movement through the air.

Rankyaku
4

Rankyaku

Unleash a powerful projectile of compressed wind, slicing through enemies and objects alike. This technique allows the caster to kick or strike with any appendage, creating a sharp blade of wind that can deal devastating damage.

Rokuogan
6

Rokuogan

Rokuogan is the ultimate attack of the Rokushiki style, unleashing a devastating shock wave from the user's fists that causes severe internal injuries to the target. This technique can bypass even the toughest defenses, making it a formidable choice in desperate situations.

Shigan
2

Shigan

Shigan is a close-quarter combat spell that allows the caster to rapidly pierce a target's flesh with their finger, creating a wound similar to a bullet hole. Enhanced by Armament Haki or sharp claws from a Human-Beast form, this technique can deal significant damage, but risks breaking the user's finger if the target hardens their body or if the caster is not careful.

Soru
3

Soru

Soru allows the caster to move at incredible speeds, enabling them to dodge attacks and strike with enhanced power. By kicking off the ground multiple times in the blink of an eye, the user can momentarily vanish from sight, making them difficult to target. This spell can be learned by most practitioners of martial techniques, and with practice, it can be mastered to achieve near-instantaneous movement.

Armament Haki
3

Armament Haki

This spell allows the caster to envelop themselves in a protective layer of spiritual energy, enhancing their physical attacks and providing a significant boost to their defenses. While active, the caster's attacks can bypass the resistances of certain magical creatures, including those with immunity to non-magical damage.

Haki
3

Haki

Harness the power of your spirit to perform extraordinary feats. This spell allows the caster to tap into their inner willpower, granting them enhanced abilities based on the type of Haki they choose to manifest. Users can sense the movements of others, create a protective energy shield, or exert their willpower to intimidate foes.

Supreme King Haki
5

Supreme King Haki

Unleash the rare and potent Supreme King Haki, asserting your will over others. This spell can intimidate foes, causing those with inferior spirit to become frightened or even unconscious. Additionally, you can infuse your body or weapons with this Haki, significantly enhancing your attacks for a short duration.

Observation Haki
3

Observation Haki

This spell grants the caster an extrasensory perception, allowing them to sense the presence, strength, and emotions of nearby creatures. Additionally, the caster gains limited precognitive abilities, enabling them to anticipate actions and react accordingly, as well as extra actions per turn based on their Intelligence or Wisdom.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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