Have fun i put a lot of work into it-Lowki559
Played | 9 times |
Cloned | 2 times |
Created | 5 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Arlong Park
A massive stone-and-coral fortress that serves as the main base of operations for Arlong and his crew. The architecture resembles fish, with intricate designs and vibrant colors, surrounded by water and heavily guarded by Fish-Men. Beneath its surface lies a network of prison cells and treasure vaults, while Nami's map room stands as a reminder of her forced servitude.

Back Alley Kitchen Exit
This grimy exit is used by kitchen staff and the occasional shady client seeking something more than just a meal. It leads to the chef's quarters and a hidden storage area for secret ingredients, shrouded in mystery and intrigue.
Baratie Fins
Baratie Fins is a unique feature of the floating restaurant it is large, retractable fins on either side, designed to stabilize the structure during storms and serve as a battle platform in times of conflict.

Baratie Main Kitchen
The Baratie Main Kitchen is a bustling hub of culinary activity, where the finest chefs prepare exquisite dishes for the patrons of the floating restaurant. The air is filled with the aroma of spices and fresh seafood, while the sound of clattering pots and sizzling pans creates a lively atmosphere.

Bell-mère’s Orange Grove
A once-vibrant grove of orange trees now stands partially charred, remnants of a fire that swept through. Behind the grove lies a small, weathered cottage, where the spirit of Bell-mère lingers, watching over her beloved daughters, Nami and Nojiko.

Bounty Clerk Office - Shells Town
Bounty hunters, from seasoned professionals to aspiring rookies, gather here, eagerly awaiting the latest bounty details. The atmosphere is charged with a mix of excitement and nerves, as each new poster could mean a dangerous mission or a lucrative payday. When the PC approaches the clerk to sign up or check on bounty's, they are asked to present their past captures or general information. The clerk will then roll a d12 to determine the quality of the bounty—the higher the roll, the more difficult and rewarding the task. A roll of 1 indicates a low-value target, while a roll of 12 reveals a bounty for a highly dangerous or notorious criminal. If the character successfully completes a bounty, they will be given a token—a Marine-issued badge—marking their progress as a rising bounty hunter. The bounty board at the back of the office constantly updates with new faces and ever-increasing rewards, always drawing the eye of anyone in search of fortune or fame.

Bounty Poster Design
Bounty Poster Design Every time a player’s bounty increases, Franz can provide a visual bounty poster, describing: The player’s name or alias. A description of the character. The new bounty. A brief description of their crimes (e.g., “Destroyer of Shells Town”, “Defeater of Marine Captain”).

Bounty Publicity
Information and System Once a player's bounty increases, it will become known to the world. The DM can set events around this based on the level of fame the character has gained. Bounty Posters: As the player’s bounty grows, posters will be printed and distributed across different islands. These posters will be handed to players when they reach certain bounty thresholds, and they will be seen by NPCs, especially Marines and bounty hunters. Bounty Hunters: If a player reaches a significant bounty (e.g., 30,000,000 Berries or more), they will be targeted by bounty hunters. These encounters can be staged by the DM to present challenges or opportunities for the players to either flee or face a bounty hunter. Marines: As the player's bounty rises, Marines (specifically Vice Admirals, Admirals, or even CP9) might start directly hunting them. Depending on the bounty, special Marine contingents might be dispatched to hunt down the player.

Bounty Rewards
Bounty Rewards A player's bounty can also affect how NPCs and factions treat them. For example: Bounty Hunter Guilds: If the players' bounties are significant, bounty hunters might actively seek them out for both collaboration or confrontation. The DM may use these encounters to introduce rival bounty hunters, giving the player a chance to challenge or ally with these characters. The Marines: As bounties grow, Marines may offer large rewards for a player's capture or cooperation, presenting options for negotiation, or forcing players into difficult decisions about their allegiances.

Bounty Tracking System
Initial Bounty Determination When a new player enters the campaign, their bounty will be set based on their initial actions, interactions, and whether they have caused any significant public disturbances or notoriety. This will be assessed by the Dungeon Master (DM) based on their starting behaviors. Base Starting Bounty: Low-key characters (no violence, no significant public disturbance): No bounty or a small token bounty of 1,000 Berries. Characters that start making waves (first big fights, interactions with pirates, etc.): 5,000 - 10,000 Berries. High-profile characters (exposing themselves to Marines, engaging in major actions like defeating Marine captains, or causing large-scale chaos): 15,000 - 30,000 Berries.

Buggy's Big Top
A massive, garishly colored circus tent dominates the town square, its vibrant stripes and whimsical patterns drawing the eye of every passerby. Inside, Buggy holds secretive meetings, throws twisted parties filled with laughter and dread, and stores his ill-gotten loot. The entrance is guarded by traps and exploding clown dummies, ensuring that only the brave or foolish dare to enter. Locals whisper dark tales that the tent houses Buggy’s disassembled limbs, resting in eerie silence when he sleeps.

Buggy’s Cannon Row
A narrow street fortified with an array of cannons, both facing outward to deter invaders and inward to maintain order. The area is patrolled by Buggy’s elite gunners, a quirky band of animal-themed pirates adorned in vibrant circus attire, who occasionally fire the cannons for entertainment, regardless of the presence of a target.

Captain Morgan’s Statue
An obnoxiously massive bronze statue of Captain Morgan looms over the Marine HQ, a symbol of his inflated ego and the townspeople's disdain. Rumors swirl that the statue is hollow, possibly concealing secrets or treasures within its metallic frame, making it a focal point of both resentment and curiosity.

Chowder Charlie’s
Chowder Charlie’s is a half-destroyed tavern that still operates under the table, serving as a secret meeting place for locals to trade information and plan resistance efforts against oppressive forces. The dimly lit interior is filled with the scent of stale ale and the sound of hushed conversations, while Buggy’s crew occasionally transforms it into a gambling den, adding an air of danger and excitement to the otherwise grim atmosphere.

Conomi Reef Line
The Conomi Reef Line is a vibrant underwater paradise off the coast of Cocoyashi Village, filled with colorful coral and teeming with diverse sea life. The area is still healing from the oppressive rule of the Fishmen, but the local villagers have embraced a peaceful coexistence with the ocean, relying on fishing for their livelihood.

East Blue Passage
The East Blue Passage is a serene stretch of water that serves as a vital trade route connecting Shells Town to Orange Island. Lined with vibrant coral reefs and dotted with small fishing boats, this area is known for its calm waters and picturesque sunsets, making it a favored spot for travelers and merchants alike.

Enemy Stats
Marine Grunts 12AC 60 HP +3 to hit, 4d6 damage (Musket or Sword) Marine Officer 14AC 80HP +4 to hit, 4d8 damage (Halberd) Pirate Thug (for players to fight or hire) 11 AC 55 HP +4 to hit 3d8 (Cutlass or Dagger) Sneak Attack (+2d6) if ally within 5 ft. Pirate Bruiser (bigger pirate) 13 AC 90 HP +5 to hit 4d10 (Greatclub or Harpoon) Reckless Attack: gain advantage but attacks against them have advantage too Civilian Rebel (townspeople with basic weapons) 10 AC 35 HP +2 to hit 2d8 (Pitchfork, Knife) Brave: Advantage on saves vs Fear Civilian Veteran (retired soldier/older fighter) 12 AC 65 HP +3 to hit 3d8 (Old Rifle or Saber) Rally Cry (1x per combat, nearby civilians gain temp HP 10)

Execution Platform of Gol D. Roger
The Execution Platform of Gol D. Roger stands as a grim monument to the Pirate King's demise, surrounded by jagged cliffs and crashing waves. This historic site is a gathering place for pirates seeking to test their fate, where rival duels and fate-based challenges unfold under the watchful eyes of the past.

Fish-Men Tax Patrol Dock
A small outpost built by the Fish-Men to monitor incoming boats and 'tax' fishermen and travelers. The dock is bustling with activity as Fish-Men patrol the waters, ensuring that all who pass pay their due. The outpost features a lookout tower for surveillance and a small office where taxes are collected and records kept.

Floating Guest Buoys
A series of color-coded platforms bobbing gently on the water, where ships dock or anchor before passengers board Baratie. Some buoys are privately rented for extended stays, while others are open for public use. Whispers among sailors suggest that certain buoys are rigged with hidden devices, allowing bounty hunters to eavesdrop on pirate crews and their clandestine dealings.

Floating Ramen Dojo
A vibrant floating restaurant and culinary dojo, where the rival sea chef showcases his ramen-making skills. The dojo is adorned with colorful lanterns and bamboo decor, attracting both locals and adventurers eager to taste the chef's unique creations and challenge their own cooking skills.

Gull Harbor Lookout
A towering driftwood mast rises from a concealed underwater platform, serving as a vantage point for marine scouts to monitor Baratie traffic. The lookout is also a favored sniper nest during pirate skirmishes, providing a strategic edge in conflicts.

Increasing Bountys
Player bounties are primarily influenced by in-game actions that increase their notoriety and reputation.Franz will track these actions and adjust bounties accordingly. Causing Chaos: Minor Destruction: +5,000 - 10,000 Berries. Major Destruction (e.g., sinking ships, destroying towns, Large scale): +20,000 - 50,000 Berries. Defeating Notable Figures: Defeating a Marine Officer (e.g., lieutenant, captain): +30,000 - 50,000 Berries. Defeating a Pirate Captain or Crew: +50,000 - 100,000 Berries depending on the pirate's fame. Pirate Alliance: If the character becomes aligned with or joins a known pirate crew or group, their bounty will increase significantly due to their association. A Pirate Crew may bring their bounty to the range of 50,000 - 500,000 Berries. Devil Fruit Revelation: If the character acquires a Devil Fruit, it will be noticed by the World Government, and their bounty will increase. The presence of a Logia or Mythical Zoan Fruit can result in a much higher jump.
Island of Rare Animals
A mysterious island in the East Blue, known for its bizarre hybrid animals that defy the laws of nature. The island is home to only two human inhabitants, Gaimon, a quirky guardian of the island, and Sarfunkel, a reclusive scholar studying the unique fauna.

Kaya’s Mansion
Kaya’s Mansion is a well-maintained estate that exudes elegance and warmth, surrounded by lush gardens that invite villagers in after the defeat of Kuro. The mansion features a small private library filled with tomes of knowledge and a greenhouse dedicated to nurturing rare and exotic flowers, showcasing Kaya's love for nature and learning.
Kibi
Once a thriving agricultural hub, Kibi is now a desolate wasteland plagued by famine and madness. The land, once fertile, has been corrupted by the SMILE fruit testing, leading to grotesque mutations among both flora and fauna. Villagers, driven to insanity by hunger, roam the fields, their laughter echoing eerily through the air as they consume whatever they can find, even if it is poisonous. The few remaining Beast Pirates here are wary, knowing that the true danger lies not in their foes, but in the deranged inhabitants of this cursed land.
Kumate Island
Kumate Island is a lush, tropical paradise located in the East Blue, known for its vibrant flora and fauna. It is the home of the Kumate Tribe, a community of skilled hunters and gatherers who live in harmony with nature, utilizing the island's resources sustainably.

Loguetown Market
A bustling bazaar filled with the sounds of haggling and the scent of exotic spices. Here, pirates bound for the Grand Line can find rare goods, from weapons to mysterious artifacts, alongside whispers of Devil Fruit rumors.

Main Dining Deck
The Main Dining Deck is a lavishly decorated space that combines marine elegance with a touch of pirate charm. Guests are greeted by the enticing aroma of rare spices and succulent meats, setting the stage for an unforgettable dining experience filled with live music, bar brawls, and political intrigue.

Marine Base (Smoker's HQ)
A fortified Marine base led by Captain Smoker, known for his unwavering commitment to justice. The base is a hub of activity, with Marines constantly on patrol and advanced security measures in place to deter any pirate infiltration. Unlike Shells Town, this base operates with integrity, focusing on the protection of the seas from piracy.

Marine Base Headquarters
A towering fortress that serves as the Marine Base Headquarters, featuring a colossal statue of Captain Morgan at its peak, symbolizing power and intimidation. The courtyard holds a grim spectacle, with Zoro chained as a public warning to deter any would-be challengers.

Marine Recruit Clerk, Shells Town
When the PC approaches the clerk to sign up, they are asked to provide their personal information and any relevant skills or past experiences. The clerk, a stern but fair officer, reviews each applicant with a keen eye. After quickly assessing the details, The Officer marks the PC's Form 1-12. A 1 indicates little to no potential for a Marine career, while a 12 marks the recruit as someone with exceptional promise. If the character possesses a Devil Fruit power or is above a 6, they are deemed to have special potential and are treated with a bit more attention and respect. Once the PC is officially accepted into the Marines as a cadet, they are handed a broom—an indication that their first duty is to clean and learn discipline. This humble start is meant to instill the Marine values of hard work and service. However, if they show promise or demonstrate extraordinary abilities, their role within the Marines may quickly evolve, setting them on a path to greater responsibility.

Mayor office
Mayor Doodle is the elected official of Orange Town, responsible for overseeing the town's affairs and ensuring the well-being of its citizens. He's known for his dedication to the town and his efforts to maintain peace and prosperity despite the challenges posed by pirates and other threats.

Merry’s Workshop (The Goat House)
A large toolshed and dry dock hidden among the trees behind Kaya’s estate, where Merry crafted the Going Merry. The workshop is filled with the scent of wood shavings and saltwater, echoing with the sounds of tools clinking and the distant waves.

Midnight Market Ships
A trio of shadowy merchant vessels that appear only under the cover of night, offering a tantalizing array of exotic spices, illicit alcohol, and mysterious meats. These ships are known to bribe the Baratie to remain docked nearby, creating a hidden hub of trade for those daring enough to seek them out.
Mock Town
Mock Town is a vibrant yet chaotic urban area on the island of Jaya, known for its resort-like charm that attracts pirates and adventurers alike. Despite its picturesque appearance, the town is a haven for lawlessness, where the rules of the outside world do not apply, making it a hotspot for smuggling and clandestine dealings.

Mouth Bay
Mouth Bay is a vibrant and bustling area where the ocean meets the shores of Jaya Island, serving as a vital trade route and a haven for adventurers. The bay is known for its stunning sunsets, rich marine life, and the occasional sighting of mythical sea creatures.

Nojiko’s House
A small, modest house adorned with a shrine dedicated to Bell-mère, the beloved mother figure. The walls are lined with maps, hinting at adventures and plans for the future, while the open door welcomes villagers in need of assistance.

Port of Departure
The Port of Departure serves as the last safe harbor before adventurers brave the treacherous Reverse Mountain route to the Grand Line. Under tight Marine control, every ship is meticulously checked, ensuring that only the most prepared and authorized vessels set sail.

Rain Dancer Tavern
The Rain Dancer Tavern is a lively, pirate-friendly establishment where sailors and rogues gather to share tales of the sea. Its dimly lit interior is filled with the sounds of laughter and clinking mugs, while the ever-watchful Marines keep a close eye on the patrons, ensuring that trouble doesn't brew too easily.

Reverse Mountain — East Blue Entrance
At the edge of the East Blue, Reverse Mountain towers like a spear from the ocean floor, serving as a perilous gateway to the Grand Line. The mountain features a steep, V-shaped canal that defies physics, pushing ships upward with powerful oceanic currents. Jagged rocks and sharp winds create a treacherous environment, while a half-broken warning sign ominously advises against the ascent. The area is known for unpredictable tides, a rocky choke point littered with shipwrecks, and rumors of a massive Sea King lurking beneath the waves.

Rika’s House / Bar of Rika’s Mom
A modest bar run by Rika's mother, this warm and welcoming establishment serves as a refuge for those oppressed under Morgan's rule. The bar is filled with the aroma of home-cooked meals and the sound of laughter, providing a safe haven for weary travelers and locals alike.

Shell Town Backstreets
A labyrinth of narrow alleys and dimly lit corners, Shell Town's backstreets are a haven for those who dare to speak against the oppressive regime. Here, whispers of rebellion echo off the walls, and the scent of contraband lingers in the air, attracting former marines and drunks alike.

Shells Town Port
A bustling coastal settlement known for its vibrant marketplace and diverse population of traders, fishermen, and adventurers. The port is lined with colorful stalls selling fresh seafood, exotic goods, and local crafts, while ships of all sizes bob in the harbor, ready to set sail for distant lands.

South Grave
South Grave is a lush rainforest located to the southeast of Jaya, teeming with vibrant flora and fauna. The forest is home to gigantic insects and the mystical South Birds, who possess the ability to control these insects, forming a natural defense against any intruders.

Sword Shop
Tashigi’s Post is a renowned sword shop nestled in a bustling marketplace, where the scent of polished steel and leather fills the air. Tashigi, a skilled swordswoman, works undercover here, engaging with swordsmen and collectors, especially those who possess famous blades. The shop is filled with an array of swords, from elegant katanas to sturdy broadswords, each with its own story waiting to be uncovered.

Syrup Village Square
The vibrant heart of Syrup Village, this bustling square is filled with local vendors selling their famous syrup, fresh seafood, and essential tools. A small shrine dedicated to the sea stands at one end, offering a place for villagers to pay homage and seek blessings for bountiful catches.

The Broken Fountain Plaza
Once a vibrant gathering place, The Broken Fountain Plaza now lies in disrepair, with a cracked fountain at its center, filled with refuse and debris. The plaza has become a grim stage for public punishments, mock executions, and forced performances, where the townspeople are often coerced into humiliating 'comedy shows' by the tyrannical figure known as Buggy.

The Crimson Painted Alley
A narrow alleyway stained with red paint, rumored to be mixed with the blood of the former mayor’s guards executed by Buggy. The chilling atmosphere serves as a warning to any would-be rebels, while graffiti proclaiming 'Nakama Will Return' hints at a lingering hope among the oppressed.

The Fish-Head Archway
The Fish-Head Archway serves as the grand entrance to the Baratie, a floating restaurant renowned for its seafood. This imposing structure features a large, toothy steel fish jaw that looms over incoming rowboats, creating an atmosphere of both wonder and intimidation.

The Tribute Circle
The heart of Cocoyashi Village, The Tribute Circle serves as a grim reminder of the villagers' subjugation. Here, a fish-shaped stone platform stands as the site where Arlong's officers collect monthly tributes, a payment for the villagers' lives. The ground is stained with the blood of those who dared to defy, and whispers of hidden rebel plans circulate among the fearful populace, who suspect spies lurk among them.

The Whimpering Pet Shop
Once a bustling pet shop run by the beloved dog Chouchou, it now lies in ruins, a shadow of its former self. Despite the decay, Chouchou fiercely guards the remnants of the shop, embodying the spirit of hope and resistance for the locals who secretly bring him food.

Timeline
~900–800 Years Ago 🔹 The Void Century A mysterious period erased from history. A powerful, unknown Ancient Kingdom existed and was defeated. The 20 Kingdoms allied to form the World Government. Joy Boy makes a promise to a mermaid princess (Fish-Man Island), which he fails to keep. The Poneglyphs are created by the Kozuki Clan to preserve history. 800 Years Ago 🔹 Formation of the World Government 20 kings establish global control. Capital is built at Mary Geoise atop the Red Line. The Celestial Dragons begin their reign. The Empty Throne is created to symbolize that no one king rules — secretly ruled by Imu. 400–100 Years Ago (estimated gaps) 🔹 Little is publicly known — history is tightly controlled. Cipher Pol agencies gradually develop. Poneglyphs are hidden across the world. Fish-Man Island agrees to hide one (Joy Boy’s apology). Wano isolates itself to protect the Poneglyph creators.

Town Hall Wreckage
Once a proud symbol of governance, the Town Hall now lies in ruins, a testament to Buggy's destructive arrival. The wreckage serves as a training ground for his crew, where they engage in twisted obstacle courses amidst the debris, finding amusement in the chaos. The mayor's broken desk, untouched in the rubble, stands as a haunting reminder of his fall from power.

Town Market Square
A bustling central area where locals gather to shop, yet it is under constant surveillance by the Marines. Citizens whisper among themselves, wary of speaking openly about their grievances, while some secretly use the market to sneak food to the Zoro, like Rika with her beloved rice balls.

Upper Deck of Baratie
The Upper Deck of Baratie is a bustling culinary haven where twenty-three skilled cooks reside, sleep, and live. This vibrant area is filled with the aroma of exotic spices and the sounds of sizzling pans, creating an atmosphere of constant culinary creativity and camaraderie.

Usopp Pirates’ Hideout
A whimsical treehouse perched on a cliff, serving as the secret headquarters for the Usopp Pirates. Accessed by rope ladders, the hideout is filled with crayon-drawn maps, stolen food supplies, and playful decorations.

Usopp’s Cliffside Lookout
A high cliff on the outskirts of the village, offering a breathtaking view of the sea. This lookout is a favorite spot for Usopp, who often yells warnings about approaching pirates, much to the amusement of the villagers.

Warship Route
A heavily patrolled Marine sea lane connecting Shells Town, Loguetown, and other key bases. This route is characterized by frequent Marine ship movements, including the notable presence of Smoker, and is lined with floating checkpoints or towers that monitor the waters between islands.