Post-Apocalyptic
In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.
Author's Note: World Structure:
The megacity is divided into clear social/physical layers:
Core City: The elite who see themselves as pure and chosen
Inner City: Common citizens serving the empire
Outer City: The expendable poor and twisted
Under City: Self-governed by five pragmatic crime syndicates
Key Power Dynamics:
The god-Emperor rules from above.
Core City looks down on all others as beneath them
Under-city maintains its independence while keeping commerce flowing
Crime syndicates are businesspeople focused on profit and stability
No chaos vs order conflict - each layer has its own form of order
Threats & Environment:
The Fog breeds horrors and corrupts reality
The God Tree creates Dryads from victims
Root invasions threaten the under-city
Outer City serves as a meat shield during hazardous events
Economic System:
Under-city controls both illegal and legal commerce
Hidden passages connect city levels
Syndicates operate as unofficial banks and trade facilitators
Money flows through all layers via controlled channels
Themes:
Elite supremacy and rigid social hierarchy
Religious authority as a mask for power
Privilege shapes perception of reality
Survival requires compromise
Each level maintains its own distinct society and rules
Played | 19 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 4 days ago |
Visibility | Public |

WRECKS
Level 1 Lizardfolk Homeless -
A homeless Lizardfolk with a volatile temper and a reputation for being dangerous. He struggles with psychosis, which makes him unpredictable and often feared by those around him.
Details
Race | Lizardfolk |
Class | Homeless |
Level | 1 |
Alignment | |
Pronouns | He/Him |
Location | 50, 30 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits | 0 |
Marks | 0 |
Scraps | 0 |
appearance
A male Lizardfolk with green scales and sharp claws. His eyes are a bright yellow, filled with a wild intensity. He wears tattered clothing and carries a makeshift club, often seen lurking in dark alleys.
personality
WRECKS is aggressive and unpredictable, often lashing out at anyone who approaches him. His psychosis causes him to see threats where there are none, making him a dangerous figure in the eyes of others.
backstory
WRECKS was once part of a thriving Lizardfolk community, but after a series of traumatic events, he lost everything and became homeless. His mental state deteriorated, leading him to live in the shadows, where he battles his inner demons and the world around him.
Stats
Strength
16
Dexterity
14
Constitution
15
Intelligence
8
Wisdom
12
Charisma
6
Armor Class
12
Max HP
10
Speed
30
HP
10 / 10 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook
WRECKS is not a spellcaster.