Phantomoria world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Phantomoria

N
Naizuna

In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.


Author's Note: World Structure: The megacity is divided into clear social/physical layers: Core City: The elite who see themselves as pure and chosen Inner City: Common citizens serving the empire Outer City: The expendable poor and twisted Under City: Self-governed by five pragmatic crime syndicates Key Power Dynamics: The god-Emperor rules from above. Core City looks down on all others as beneath them Under-city maintains its independence while keeping commerce flowing Crime syndicates are businesspeople focused on profit and stability No chaos vs order conflict - each layer has its own form of order Threats & Environment: The Fog breeds horrors and corrupts reality The God Tree creates Dryads from victims Root invasions threaten the under-city Outer City serves as a meat shield during hazardous events Economic System: Under-city controls both illegal and legal commerce Hidden passages connect city levels Syndicates operate as unofficial banks and trade facilitators Money flows through all layers via controlled channels Themes: Elite supremacy and rigid social hierarchy Religious authority as a mask for power Privilege shapes perception of reality Survival requires compromise Each level maintains its own distinct society and rules
Played19 times
Cloned0 times
Created
99 days ago
Last Updated
2 days ago
VisibilityPublic
Core City

Core City

Core City is the gleaming hub of the Social Elite and the ruling Empire, surrounded by towering walls of reinforced concrete and patrolled by vigilant guards. The city thrives in stark contrast to the dilapidated neighborhoods surrounding its borders, with luxurious buildings and pristine gardens housing the wealthy and powerful. Access is heavily restricted, leaving those from the Outer and Inner Cities to gaze longingly from a distance as they face a strict security protocol that ensures only the privileged few may enter its gates.

Faded Lightpost

Faded Lightpost

Faded Lightpost is a relatively safe sector within the Outer City, known for its higher survival rate compared to the surrounding areas. It serves as a sanctuary where the Clerical Medical Group, known as Hands of Light, provides medical care and rehabilitation with an exorbitant fee of Credits. However, whispers linger about the group's clandestine connections with Necromancer Cults, hinting at a dark underbelly amidst their healing facade.

Hallway Outside Hollow Haven

Hallway Outside Hollow Haven

A dimly lit hallway filled with the smell of decay, leading to various apartments, all closed and barricaded. The walls are covered in graffiti with symbols that may hold meaning.

IC-04

IC-04

IC-04, also known as Inner City Sector 4, is a bustling and crowded business hub where towering malls dominate the skyline, interspersed with residential buildings. This area boasts high-security measures and offers a more peaceful way of life compared to the chaotic Outer City, providing a semblance of normalcy in a post-apocalyptic world.

Inner City

Inner City

The Inner City is a bustling area nestled between the chaotic Outer City and the heavily fortified Core City. This district is characterized by a semblance of stability and modernity amidst the gritty reality of post-apocalyptic life. However, the dense population grapples with rampant corruption as powerful corporations vie for control, often leading to violent power struggles in the streets.

Inner City Sector 9-M

Inner City Sector 9-M

IC-09-M, known as Inner City Sector 9-M, is a bustling yet conflicted area where towering buildings house both residential apartments and medical facilities. The medical bodies here are dominated by rival corporations, vying for power and profit, often leading to tensions and covert operations. This sector is also a hub for experimental research, with many medical centers moonlighting as laboratories for military and syndicate contracts, blurring the lines between healthcare and corporate machinations.

Laster Streetway District

Laster Streetway District

A bustling district within Under City Mile 14, characterized by its lively atmosphere, diverse food vendors, and eclectic shops. The streets are filled with the aroma of different cuisines and the sounds of vendors calling out to customers.

Metter District

Metter District

Once a vibrant hub of commerce and entertainment, the Metter District now lies in disarray, with collapsed buildings and overgrown vegetation reclaiming the streets. Remnants of signs and storefronts hint at the lively life that existed here, now replaced by echoes of the past. Scavengers roam the area looking for forgotten treasures among the debris.

Outer City

Outer City

The Outer City is a bleak urban sprawl where high crime rates and poverty grip the population. Control of this area shifts constantly among rival gangs and corrupt mercenary forces that serve as law enforcement, enforcing their own rules within their territories. The crumbling infrastructures and makeshift homes reflect the desperation of its inhabitants, as conflicts break out frequently, leaving a trail of violence and chaos. Immensely dense population, and primarily made up of Non-Human races.

Overfang Apartments

Overfang Apartments

Owned by the elusive Property Owner known as 'Snatchpeeks', the Overfang Apartments stand as a surprisingly well-maintained structure in the jumbled sprawl of the Outer City. Residents here navigate the precarious balance between survival and suspicion in a world that teeters on the brink of collapse.

Sarvinai

Sarvinai

Eons ago, Sarvinai was an experimental residential zone designed to harness an Artificial Sun to promote endless productivity. Now, it has devolved into a slum of towering, decaying technological buildings, all overshadowed by a failing Artificial Sun whose panels occasionally plummet into the sector. Gang activity runs rampant, often concealed within the crumbling structures of this once-visionary area.

Sendral Streets

Sendral Streets

Sendral Streets is a sector of the Outer City characterized by a labyrinth of narrow alleyways and crumbling streets, where many broken down cars line the roads like forgotten sentinels of the past. The atmosphere is thick with the scent of rust and decay, and remnants of a once-bustling community can be felt in the echoes of distant memories.

Tainted Ground

Tainted Ground

Tainted Ground is an area within the Outer City notorious for its exceedingly high rates of murder, death, and crime. It has become a place that even the Empire considers a lost cause, rarely dispatching forces to restore order. The ambiance is thick with despair and danger, where the shadows seem to whisper secrets of betrayal and violence.

The Alofted

The Alofted

The Alofted is a mysterious and isolated upper section of the Core City, intricately designed to float high above the ground, separated from the chaos below. This airborne enclave serves as the bastion of the Ruling Power of the entire Megacity and is accessible only to those of high status. Brilliantly engineered, it boasts a network of shimmering bridges connecting luxurious spires, where opulence meets advanced technology amidst the desolate world.

The Great Megacity of Ohkrim

The Great Megacity of Ohkrim

The Megacity of the Holy God Emperor Ohkrim ruled by the Holy Empire.

The Gutter

The Gutter

The Gutter is a notorious sector of the Outer City, characterized by its high crime rates and an equally prominent vigilante presence. Shrouded in shadows and danger, it serves as a battleground for mercenaries and vigilantes. At its heart lies the Hellion's Breach Tavern, a popular refuge where individuals from both sides come together to share tales of valor, plan their next jobs, and find a moment of solace amidst the chaos.

The Shattered Expanse

The Shattered Expanse

The Shattered Expanse is an unforgiving wasteland surrounding the Megacity, known for its treacherous terrain, rampant gang activity, and the presence of monstrous beasts. Survivors speak of unknown anomalies that distort reality, adding an unpredictable layer of danger for any who venture outside the city walls. Those who tread here are ever vigilant, as death can come from any direction—be it a raider's blade or a strange phenomenon that warps space.

The Under City

The Under City

The Under City, a sprawling metropolis hidden beneath the ruins of the Megacity, boasts a thriving community despite its dilapidated origins. Comprised of the remnants of the Original City from ancient times, it is a vibrant hub where various races coexist, ruled by the Four Major Gangs that wield immense power, forcing the Empire to negotiate a ceasefire. Here, shady activities flourish, with sections reminiscent of a Las Vegas atmosphere, complete with gambling dens, all while being deemed far safer than the chaotic Outer City above.

Under City Mile 14

Under City Mile 14

Under City Mile 14 is a tightly controlled subterranean haven ruled by the Steel Annix gang. Unlike the chaotic Outer City, it offers relative safety and is home to various residential centers, bustling business and shopping areas, and a lively entertainment district, attracting inhabitants seeking refuge from the dangers above.

Under City Mile 15

Under City Mile 15

A bustling area in the Under City that lies just beyond Mile 14, filled with a mix of residential buildings and small shops, where the atmosphere remains lively yet tinged with mystery and intrigue.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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