Post-Apocalyptic
In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.
Author's Note: World Structure:
The megacity is divided into clear social/physical layers:
Core City: The elite who see themselves as pure and chosen
Inner City: Common citizens serving the empire
Outer City: The expendable poor and twisted
Under City: Self-governed by five pragmatic crime syndicates
Key Power Dynamics:
The god-Emperor rules from above.
Core City looks down on all others as beneath them
Under-city maintains its independence while keeping commerce flowing
Crime syndicates are businesspeople focused on profit and stability
No chaos vs order conflict - each layer has its own form of order
Threats & Environment:
The Fog breeds horrors and corrupts reality
The God Tree creates Dryads from victims
Root invasions threaten the under-city
Outer City serves as a meat shield during hazardous events
Economic System:
Under-city controls both illegal and legal commerce
Hidden passages connect city levels
Syndicates operate as unofficial banks and trade facilitators
Money flows through all layers via controlled channels
Themes:
Elite supremacy and rigid social hierarchy
Religious authority as a mask for power
Privilege shapes perception of reality
Survival requires compromise
Each level maintains its own distinct society and rules
Played | 19 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Gorm
Level 3 Human Engineer -
A resilient engineer turned medic, Gorm navigates the Under City with a deep sense of justice and a desire to help others, despite his painful past and scars.
Details
Race | Human |
Class | Engineer |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -6908, -6909 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits | 0 |
Marks | 0 |
Scraps | 0 |
appearance
A broad-shouldered man with deep scars crisscrossing his arms and neck, showing signs of severe burns. He has short, dark hair peppered with gray and piercing blue eyes that reflect his pain and determination. Gorm wears a patchwork of worn clothing, with a long coat that has seen better days, and a utility belt filled with tools.
personality
Gorm is resilient and resourceful, often seen as gruff but with a soft heart. He is wary of strangers but curious about their intentions. His sense of justice drives him to assist the downtrodden, even at a cost to himself.
backstory
Once a promising engineer in the upper echelons of Phantomoria, Gorm fell from grace after a catastrophic accident caused by corporate negligence that left him severely scarred. Now living in the Under City, he struggles to survive while using his knowledge of machinery to help others in need. Despite his hardships, Gorm retains a spark of hope and desires to rebuild his life with the help of those who dare to enter the depths of the city.
Stats
Strength
14
Dexterity
12
Constitution
16
Intelligence
15
Wisdom
18
Charisma
10
Armor Class
15
Max HP
22
Speed
30
HP
22 / 22 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Gorm is not a spellcaster.