Post-Apocalyptic
In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.
Author's Note: World Structure:
The megacity is divided into clear social/physical layers:
Core City: The elite who see themselves as pure and chosen
Inner City: Common citizens serving the empire
Outer City: The expendable poor and twisted
Under City: Self-governed by five pragmatic crime syndicates
Key Power Dynamics:
The god-Emperor rules from above.
Core City looks down on all others as beneath them
Under-city maintains its independence while keeping commerce flowing
Crime syndicates are businesspeople focused on profit and stability
No chaos vs order conflict - each layer has its own form of order
Threats & Environment:
The Fog breeds horrors and corrupts reality
The God Tree creates Dryads from victims
Root invasions threaten the under-city
Outer City serves as a meat shield during hazardous events
Economic System:
Under-city controls both illegal and legal commerce
Hidden passages connect city levels
Syndicates operate as unofficial banks and trade facilitators
Money flows through all layers via controlled channels
Themes:
Elite supremacy and rigid social hierarchy
Religious authority as a mask for power
Privilege shapes perception of reality
Survival requires compromise
Each level maintains its own distinct society and rules
Played | 19 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Gris
Level 3 Human Property Manager -
A gruff but fair landlord from the Outer City, with a strong sense of loyalty and a soft spot for the underprivileged.
Details
Race | Human |
Class | Property Manager |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | 3000, 6700 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits | 0 |
Marks | 0 |
Scraps | 0 |
appearance
A middle-aged human man with a thick beard and tired eyes, wearing a simple but well-kept shirt and trousers. He has a muscular build from years of manual labor and a few scars that tell stories of past struggles.
personality
Gris is pragmatic and straightforward, valuing honesty above all. He has a soft spot for the underprivileged and often shares stories of his own hardships to relate to his tenants.
backstory
Gris is a gruff but fair landlord who has lived in the Outer City for most of his life. He has seen the struggles of his tenants and tries to keep his apartments safe and affordable. His loyalty to friends like Rook runs deep, and he often helps those in need.
Stats
Strength
14
Dexterity
10
Constitution
15
Intelligence
12
Wisdom
13
Charisma
10
Armor Class
12
Max HP
25
Speed
30
HP
25 / 25 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Gris is not a spellcaster.