Post-Apocalyptic
In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.
Author's Note: World Structure:
The megacity is divided into clear social/physical layers:
Core City: The elite who see themselves as pure and chosen
Inner City: Common citizens serving the empire
Outer City: The expendable poor and twisted
Under City: Self-governed by five pragmatic crime syndicates
Key Power Dynamics:
The god-Emperor rules from above.
Core City looks down on all others as beneath them
Under-city maintains its independence while keeping commerce flowing
Crime syndicates are businesspeople focused on profit and stability
No chaos vs order conflict - each layer has its own form of order
Threats & Environment:
The Fog breeds horrors and corrupts reality
The God Tree creates Dryads from victims
Root invasions threaten the under-city
Outer City serves as a meat shield during hazardous events
Economic System:
Under-city controls both illegal and legal commerce
Hidden passages connect city levels
Syndicates operate as unofficial banks and trade facilitators
Money flows through all layers via controlled channels
Themes:
Elite supremacy and rigid social hierarchy
Religious authority as a mask for power
Privilege shapes perception of reality
Survival requires compromise
Each level maintains its own distinct society and rules
Played | 19 times |
Cloned | 0 times |
Created | 110 days ago |
Last Updated | 13 days ago |
Visibility | Public |

Apartment Under-tower 76B
Point of Interest
Details
Coordinates | (-4111, -3788) |
Description
Apartment Under-tower 76B is a cramped dwelling situated in the heavily populated Under City, where residents jostle for space amidst the remnants of a once-thriving society. The air is thick with the scent of rust and decay, while the dim corridors echo with the whispers of survival and desperation. Residents modify their tiny living spaces with makeshift furnishings and salvaged technology, creating a communal feel despite the stark conditions.
Appearance
Narrow corridor lined with peeling paint and flickering, dim overhead lights, leading to a door marked '76B' adorned with various trinkets and drawings from children, with the distant sounds of metal clanging and voices echoing throughout the residential block