Post-Apocalyptic
In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.
Author's Note: World Structure:
The megacity is divided into clear social/physical layers:
Core City: The elite who see themselves as pure and chosen
Inner City: Common citizens serving the empire
Outer City: The expendable poor and twisted
Under City: Self-governed by five pragmatic crime syndicates
Key Power Dynamics:
The god-Emperor rules from above.
Core City looks down on all others as beneath them
Under-city maintains its independence while keeping commerce flowing
Crime syndicates are businesspeople focused on profit and stability
No chaos vs order conflict - each layer has its own form of order
Threats & Environment:
The Fog breeds horrors and corrupts reality
The God Tree creates Dryads from victims
Root invasions threaten the under-city
Outer City serves as a meat shield during hazardous events
Economic System:
Under-city controls both illegal and legal commerce
Hidden passages connect city levels
Syndicates operate as unofficial banks and trade facilitators
Money flows through all layers via controlled channels
Themes:
Elite supremacy and rigid social hierarchy
Religious authority as a mask for power
Privilege shapes perception of reality
Survival requires compromise
Each level maintains its own distinct society and rules
Played | 19 times |
Cloned | 0 times |
Created | 110 days ago |
Last Updated | 13 days ago |
Visibility | Public |

The Mekgineer Shop
Point of Interest
Details
Coordinates | (-3364, -3664) |
Description
The Mekgineer Shop is a cluttered workshop where ingenuity meets the remnants of a bygone age. Managed by a solitary Bugbear with a talent for mechanics and invention, the shop brims with makeshift devices crafted from salvaged scrap. From crude automatons to improvised weaponry, each creation reflects the Bugbear's resourcefulness and knack for mechanics amidst the ruins.
Appearance
Interior shot of a messy workshop filled with various mechanical parts, tools hanging from the walls, and flickering lanterns casting shadows over blueprints strewn across a workbench, with a Bugbear tinkering with a metallic contraption in the center.