Post-Apocalyptic
In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.
Author's Note: World Structure:
The megacity is divided into clear social/physical layers:
Core City: The elite who see themselves as pure and chosen
Inner City: Common citizens serving the empire
Outer City: The expendable poor and twisted
Under City: Self-governed by five pragmatic crime syndicates
Key Power Dynamics:
The god-Emperor rules from above.
Core City looks down on all others as beneath them
Under-city maintains its independence while keeping commerce flowing
Crime syndicates are businesspeople focused on profit and stability
No chaos vs order conflict - each layer has its own form of order
Threats & Environment:
The Fog breeds horrors and corrupts reality
The God Tree creates Dryads from victims
Root invasions threaten the under-city
Outer City serves as a meat shield during hazardous events
Economic System:
Under-city controls both illegal and legal commerce
Hidden passages connect city levels
Syndicates operate as unofficial banks and trade facilitators
Money flows through all layers via controlled channels
Themes:
Elite supremacy and rigid social hierarchy
Religious authority as a mask for power
Privilege shapes perception of reality
Survival requires compromise
Each level maintains its own distinct society and rules
Played | 19 times |
Cloned | 0 times |
Created | 110 days ago |
Last Updated | 13 days ago |
Visibility | Public |

Cargo Station 14
Point of Interest
Details
Coordinates | (-4070, -2971) |
Description
Cargo Station 14 serves as the bustling hub for the Under City Mile 14, where goods from the surface and other districts are transported and distributed. The station is a labyrinth of loading docks, warehouses, and bustling workers, all under the dim glow of flickering lanterns and the distant hum of machinery. Under the banner of Cargonia, an independant company and workforce within the Megacity, that also holds the right to bear arms.
Appearance
The station features high ceilings supported by rusted iron beams, with crates and barrels stacked haphazardly. Shadows dance along the walls, and the air is thick with the scent of oil and sweat, punctuated by the occasional shout of a foreman overseeing the operations.