Phantomoria world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Phantomoria

N
Naizuna

In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.


Author's Note: World Structure: The megacity is divided into clear social/physical layers: Core City: The elite who see themselves as pure and chosen Inner City: Common citizens serving the empire Outer City: The expendable poor and twisted Under City: Self-governed by five pragmatic crime syndicates Key Power Dynamics: The god-Emperor rules from above. Core City looks down on all others as beneath them Under-city maintains its independence while keeping commerce flowing Crime syndicates are businesspeople focused on profit and stability No chaos vs order conflict - each layer has its own form of order Threats & Environment: The Fog breeds horrors and corrupts reality The God Tree creates Dryads from victims Root invasions threaten the under-city Outer City serves as a meat shield during hazardous events Economic System: Under-city controls both illegal and legal commerce Hidden passages connect city levels Syndicates operate as unofficial banks and trade facilitators Money flows through all layers via controlled channels Themes: Elite supremacy and rigid social hierarchy Religious authority as a mask for power Privilege shapes perception of reality Survival requires compromise Each level maintains its own distinct society and rules
Played19 times
Cloned0 times
Created
101 days ago
Last Updated
4 days ago
VisibilityPublic
Witch

Description

A witch is a mysterious figure, often tied to dark or wild magic. She has pale or earth-toned skin, with dark, flowing hair or wild locks adorned with charms and herbs. Her eyes gleam with cunning or hidden knowledge. Dressed in tattered robes or earthy garments, she carries a staff, wand, or cauldron. Her presence is both alluring and unnerving, with an air of power that stems from her mastery of curses, potions, and hexes.

Description

A witch is a mysterious figure, often tied to dark or wild magic. She has pale or earth-toned skin, with dark, flowing hair or wild locks adorned with charms and herbs. Her eyes gleam with cunning or hidden knowledge. Dressed in tattered robes or earthy garments, she carries a staff, wand, or cauldron. Her presence is both alluring and unnerving, with an air of power that stems from her mastery of curses, potions, and hexes.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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