Post-Apocalyptic
In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.
Author's Note: World Structure:
The megacity is divided into clear social/physical layers:
Core City: The elite who see themselves as pure and chosen
Inner City: Common citizens serving the empire
Outer City: The expendable poor and twisted
Under City: Self-governed by five pragmatic crime syndicates
Key Power Dynamics:
The god-Emperor rules from above.
Core City looks down on all others as beneath them
Under-city maintains its independence while keeping commerce flowing
Crime syndicates are businesspeople focused on profit and stability
No chaos vs order conflict - each layer has its own form of order
Threats & Environment:
The Fog breeds horrors and corrupts reality
The God Tree creates Dryads from victims
Root invasions threaten the under-city
Outer City serves as a meat shield during hazardous events
Economic System:
Under-city controls both illegal and legal commerce
Hidden passages connect city levels
Syndicates operate as unofficial banks and trade facilitators
Money flows through all layers via controlled channels
Themes:
Elite supremacy and rigid social hierarchy
Religious authority as a mask for power
Privilege shapes perception of reality
Survival requires compromise
Each level maintains its own distinct society and rules
Played | 19 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Medicinal Mushrooms
Level 1

Description
Up to ten mushrooms appear in your hand and are infused with magic for the duration. A creature can use its action to eat one mushroom. Eating a mushroom restores 1 hit point, and the mushroom provides enough nourishment to sustain a creature for one day. However, these caps are also hallucinogenic. If a creature willingly eats more than one of these caps in a given day, it is haunted by visions. The hallucinating creature suffers disadvantage to all Strength and Dexterity saving throws and ability checks and automatically fails all Wisdom saving throws. Duration: Instantaneous. Casting Time: 1 Action.
Spell Details
Level | 1 |
Range | N/A |