Phantomoria world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Phantomoria

N
Naizuna

In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.


Author's Note: World Structure: The megacity is divided into clear social/physical layers: Core City: The elite who see themselves as pure and chosen Inner City: Common citizens serving the empire Outer City: The expendable poor and twisted Under City: Self-governed by five pragmatic crime syndicates Key Power Dynamics: The god-Emperor rules from above. Core City looks down on all others as beneath them Under-city maintains its independence while keeping commerce flowing Crime syndicates are businesspeople focused on profit and stability No chaos vs order conflict - each layer has its own form of order Threats & Environment: The Fog breeds horrors and corrupts reality The God Tree creates Dryads from victims Root invasions threaten the under-city Outer City serves as a meat shield during hazardous events Economic System: Under-city controls both illegal and legal commerce Hidden passages connect city levels Syndicates operate as unofficial banks and trade facilitators Money flows through all layers via controlled channels Themes: Elite supremacy and rigid social hierarchy Religious authority as a mask for power Privilege shapes perception of reality Survival requires compromise Each level maintains its own distinct society and rules
Played19 times
Cloned0 times
Created
101 days ago
Last Updated
4 days ago
VisibilityPublic
Shadow Mote
Level 1
Shadow Mote

Description

You create a small sphere of shadow-essence that you can hurl as a ranged spell attack at one target. On a hit, the sphere causes the target to see distracting movement out of the corner of their eye. This can have two possible effects; you decide which when the attack hits. Distracting Shadows. The target sees movement amongst the shadows, making it harder to focus on any one thing. Until the end of its next turn, the target makes attacks with disadvantage, and it cannot maintain concentration. Threatening Shadows. The target sees threats that are not there, which lowers their defenses against threats that are. The next weapon attack against the target is made with advantage. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot above 1st. You must make a ranged spell attack for each target. Duration: Instantaneous. Casting Time: 1 Action.

Spell Details
Level1
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service