In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.
Played | 19 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
Freezes a 20ft cube of standing water or 10ft cube of running water into solid ice. Creates difficult terrain; creatures ending their turn on ice must pass DC 10 DEX save or fall prone. Partially submerged creatures become restrained, taking 1d6 cold damage per turn. Breaking free requires action + STR check vs spell DC. Fully submerged creatures become incapacitated and can't breathe, taking 2d6 cold damage per turn. DC 20 STR save to break free after damage. Ice: AC 10, 15 HP. Vulnerable to fire. Resistant to nonmagical slashing/piercing. Immune to cold, necrotic, poison, psychic, thunder. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the size of the cube by 10 feet for each slot level above 2nd. Duration: Instantaneous. Casting Time: 1 Action.
Level | 2 |
Range | 5 |