Phantomoria world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Phantomoria

N
Naizuna

In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.


Author's Note: World Structure: The megacity is divided into clear social/physical layers: Core City: The elite who see themselves as pure and chosen Inner City: Common citizens serving the empire Outer City: The expendable poor and twisted Under City: Self-governed by five pragmatic crime syndicates Key Power Dynamics: The god-Emperor rules from above. Core City looks down on all others as beneath them Under-city maintains its independence while keeping commerce flowing Crime syndicates are businesspeople focused on profit and stability No chaos vs order conflict - each layer has its own form of order Threats & Environment: The Fog breeds horrors and corrupts reality The God Tree creates Dryads from victims Root invasions threaten the under-city Outer City serves as a meat shield during hazardous events Economic System: Under-city controls both illegal and legal commerce Hidden passages connect city levels Syndicates operate as unofficial banks and trade facilitators Money flows through all layers via controlled channels Themes: Elite supremacy and rigid social hierarchy Religious authority as a mask for power Privilege shapes perception of reality Survival requires compromise Each level maintains its own distinct society and rules
Played19 times
Cloned0 times
Created
101 days ago
Last Updated
4 days ago
VisibilityPublic
Boreas's Breath
Level 2
Boreas's Breath

Description

Freezes a 20ft cube of standing water or 10ft cube of running water into solid ice. Creates difficult terrain; creatures ending their turn on ice must pass DC 10 DEX save or fall prone. Partially submerged creatures become restrained, taking 1d6 cold damage per turn. Breaking free requires action + STR check vs spell DC. Fully submerged creatures become incapacitated and can't breathe, taking 2d6 cold damage per turn. DC 20 STR save to break free after damage. Ice: AC 10, 15 HP. Vulnerable to fire. Resistant to nonmagical slashing/piercing. Immune to cold, necrotic, poison, psychic, thunder. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the size of the cube by 10 feet for each slot level above 2nd. Duration: Instantaneous. Casting Time: 1 Action.

Spell Details
Level2
Range5
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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