Post-Apocalyptic
In a vast megacity, a Holy Emperor rules above, the poor suffer below, and horrors lurk beyond.
Author's Note: World Structure:
The megacity is divided into clear social/physical layers:
Core City: The elite who see themselves as pure and chosen
Inner City: Common citizens serving the empire
Outer City: The expendable poor and twisted
Under City: Self-governed by five pragmatic crime syndicates
Key Power Dynamics:
The god-Emperor rules from above.
Core City looks down on all others as beneath them
Under-city maintains its independence while keeping commerce flowing
Crime syndicates are businesspeople focused on profit and stability
No chaos vs order conflict - each layer has its own form of order
Threats & Environment:
The Fog breeds horrors and corrupts reality
The God Tree creates Dryads from victims
Root invasions threaten the under-city
Outer City serves as a meat shield during hazardous events
Economic System:
Under-city controls both illegal and legal commerce
Hidden passages connect city levels
Syndicates operate as unofficial banks and trade facilitators
Money flows through all layers via controlled channels
Themes:
Elite supremacy and rigid social hierarchy
Religious authority as a mask for power
Privilege shapes perception of reality
Survival requires compromise
Each level maintains its own distinct society and rules
Played | 19 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Shared Sacrifice
Level 2

Description
You join your life force to that of up to five allies. Each target takes 5 necrotic damage that can't be reduced but can be healed normally, as they channel their energy into a pool of life essence containing the donated hit points. As an action, any creature who contributed to the pool of hit points can heal another creature by touching it and channeling hit points from the pool into the injured creature. The injured creature heals hit points equal to your spellcasting ability modifier, and the hit points remaining in the pool decrease by the same amount. This can be repeated until all the hit points in the pool are gone or the spell's duration expires. Duration: Up to 1 Hour. Casting Time: Up to 1 Minute.
Spell Details
Level | 2 |
Range | 60 |