Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

H
HollowLT

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.


Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks. Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system. Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity. To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries. A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank. If a character is a Hunter, their race will be Hunter.
Played213 times
Cloned33 times
Created
58 days ago
Last Updated
8 days ago
VisibilityPublic
Esil Radiru
Esil Radiru
Level 20 Magic Beast S-Rank Hunter -
A high-ranking entity from the Ruler faction, Esil Radiru is a formidable antagonist in the conflict against humanity, particularly against Jinwoo. She embodies cold ruthlessness and possesses god-like powers that make her a significant threat.
Details
RaceMagic Beast
ClassS-Rank Hunter
Level20
Alignment
PronounsShe/Her
Location5333, 3835
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A tall, elegant Ruler with long silver hair and piercing, otherworldly glowing eyes. She wears regal and battle-ready attire that reflects her status, exuding an aura of divine authority.
personality
Cold, calculating, and ruthless, Esil has a strong sense of pride and looks down on humans, particularly underestimating Jinwoo before realizing his growing power.
backstory
Esil Radiru is a powerful member of the Ruler faction, dedicated to their cause and willing to go to any lengths to see it succeed. Her confrontations with Jinwoo highlight her role as a key antagonist in the final conflicts of the story.
Stats
Strength
28
Dexterity
25
Constitution
30
Intelligence
30
Wisdom
28
Charisma
27
Armor Class
25
Max HP
200
Speed
30

HP

200 / 200 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
Esil Radiru is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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