Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

H
HollowLT

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.


Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks. Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system. Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity. To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries. A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank. If a character is a Hunter, their race will be Hunter.
Played217 times
Cloned33 times
Created
59 days ago
Last Updated
9 days ago
VisibilityPublic
Park Jung-Yoon
Park Jung-Yoon
Level 10 Hunter B-Rank Hunter -
A focused and determined male Hunter, Park Jung-Yoon excels in ranged combat and values teamwork, having joined the Ahjin Guild to enhance his skills and camaraderie.
Details
RaceHunter
ClassB-Rank Hunter
Level10
Alignment
PronounsHe/Him
Location2854, 4245
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A lean and athletic male Hunter with short black hair and sharp green eyes, dressed in sleek, dark armor that allows for agility and stealth. He carries a high-tech crossbow slung across his back, and his armor is adorned with the emblem of the Ahjin Guild.
personality
Focused and determined, he values camaraderie and is always looking to improve his skills. He has a strong sense of justice and is willing to put himself in danger to protect others.
backstory
Originally a lone hunter, Park Jung-Yoon was drawn to the Ahjin Guild due to Jin-Woo’s rapid rise and the guild’s emphasis on teamwork.
Stats
Strength
14
Dexterity
18
Constitution
14
Intelligence
12
Wisdom
13
Charisma
10
Armor Class
16
Max HP
75
Speed
30

HP

75 / 75 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Park Jung-Yoon is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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