Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

H
HollowLT

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.


Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks. Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system. Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity. To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries. A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank. If a character is a Hunter, their race will be Hunter.
Played213 times
Cloned33 times
Created
58 days ago
Last Updated
8 days ago
VisibilityPublic
Razer-Clawed Briga
CR 20Medium Beast
Razer-Clawed Briga
HP Range400 - 600 (Avg: 500)
AC20
XP50000

Description

A terrifying predator that has evolved through countless battles, the Razer-Clawed Briga is an apex magic beast feared even by experienced hunters. Its body is a perfect weapon—dense muscle wrapped in a black, armor-like hide streaked with glowing crimson veins, pulsing like molten magma. It moves with unnatural speed for its size, a blur of death on the battlefield.

Details
SizeMedium
TypeBeast
CR20
XP50000
Languagesunderstands Common but cannot speak
Defenses
Armor Class20
HP Range400 - 600 (Avg: 500)
Damage VulnerabilitiesFire
Damage ResistancesSlashing, Piercing
Damage ImmunitiesPoison
Condition ImmunitiesFrightened, Grappled
Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Fury Mode

When the Briga is pushed to the brink, it enters Fury Mode, doubling its speed and attack power while its claws become wreathed in flames.

Pack Tactics

Dungeon Jackals have advantage on attack rolls against a creature if at least one of the Jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Razer Claw Attack

The Briga slashes at a target with its razor-sharp claws, dealing slashing damage and potentially inflicting burn, paralysis, or decay effects.

Regeneration

The Briga rapidly regenerates health, closing deep gashes in seconds unless dealt an instant death blow or overwhelmed with extreme force.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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