Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

H
HollowLT

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.


Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks. Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system. Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity. To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries. A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank. If a character is a Hunter, their race will be Hunter.
Played212 times
Cloned33 times
Created
58 days ago
Last Updated
8 days ago
VisibilityPublic
Infernal Marauder
CR 5Medium Fiend
Infernal Marauder
HP Range75 - 95 (Avg: 85)
AC15
XP1800

Description

The Infernal Marauder is a cunning demon that thrives in the shadows of higher-rank dungeons, preying on the weak and unsuspecting. With a knack for deception and chaos, it sows discord among adventurers before striking with deadly precision.

Details
SizeMedium
TypeFiend
CR5
XP1800
LanguagesInfernal, Common
Defenses
Armor Class15
HP Range75 - 95 (Avg: 85)
Damage VulnerabilitiesRadiant
Damage ResistancesCold, Fire
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesCharmed, Frightened
Actions

Infernal Whispers

The demon can target one creature it can see within 60 feet, forcing it to make a Wisdom saving throw or be frightened for 1 minute.

Shadow Strike

The Infernal Marauder can teleport up to 30 feet to an unoccupied space it can see and make a melee attack with advantage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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