Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

H
HollowLT

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.


Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks. Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system. Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity. To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries. A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank. If a character is a Hunter, their race will be Hunter.
Played213 times
Cloned33 times
Created
58 days ago
Last Updated
8 days ago
VisibilityPublic
Skeleton Soldier
CR 1Medium Undead
Skeleton Soldier
HP Range40 - 50 (Avg: 45)
AC13
XP200

Description

Reanimated skeletal warriors, these soldiers are bound by dark magic to serve their master. They are relentless in battle, wielding rusted weapons and wearing tattered remnants of armor.

Details
SizeMedium
TypeUndead
CR1
XP200
LanguagesNone
Defenses
Armor Class13
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesPiercing, Slashing
Damage ImmunitiesNone
Condition ImmunitiesPoisoned, Frightened
Actions

Longsword Attack

The skeleton soldier makes a melee attack with its longsword, dealing 1d8+2 slashing damage.

Shield Bash

The skeleton soldier uses its shield to bash an enemy, dealing 1d6 bludgeoning damage and potentially knocking the target prone (DC 12 Strength saving throw).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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