Modern
Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.
Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks.
Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system.
Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity.
To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries.
A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank.
If a character is a Hunter, their race will be Hunter.
Played | 217 times |
Cloned | 33 times |
Created | 59 days ago |
Last Updated | 9 days ago |
Visibility | Public |
HP Range150 - 250 (Avg: 200)
AC18
XP13000
Description
An Arch Lich is a powerful sorcerer who has transcended death, commanding legions of undead minions. They are known for their mastery of dark magic and their insatiable thirst for knowledge and power.
Details
Size | Medium |
Type | Undead |
CR | 15 |
XP | 13000 |
Languages | Common, Infernal, Draconic |
Defenses
Armor Class | 18 |
HP Range | 150 - 250 (Avg: 200) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Cold, Necrotic |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Frightened, Paralyzed |
Actions
Life Drain
The Arch Lich makes a melee spell attack against a creature within 5 feet. On a hit, the target takes 4d8 necrotic damage, and the Arch Lich regains hit points equal to half the damage dealt.
Necrotic Blast
The Arch Lich unleashes a blast of necrotic energy in a 60-foot line that deals 6d10 necrotic damage to all creatures in its path, with a DC 18 Constitution saving throw for half damage.
Summon Undead
The Arch Lich can summon 1d4+1 undead creatures of CR 5 or lower to fight for it. These creatures remain until they are destroyed.