Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

H
HollowLT

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.


Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks. Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system. Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity. To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries. A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank. If a character is a Hunter, their race will be Hunter.
Played217 times
Cloned33 times
Created
59 days ago
Last Updated
9 days ago
VisibilityPublic
Arch Lich
CR 15Medium Undead
Arch Lich
HP Range150 - 250 (Avg: 200)
AC18
XP13000

Description

An Arch Lich is a powerful sorcerer who has transcended death, commanding legions of undead minions. They are known for their mastery of dark magic and their insatiable thirst for knowledge and power.

Details
SizeMedium
TypeUndead
CR15
XP13000
LanguagesCommon, Infernal, Draconic
Defenses
Armor Class18
HP Range150 - 250 (Avg: 200)
Damage VulnerabilitiesRadiant
Damage ResistancesCold, Necrotic
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesCharmed, Frightened, Paralyzed
Actions

Life Drain

The Arch Lich makes a melee spell attack against a creature within 5 feet. On a hit, the target takes 4d8 necrotic damage, and the Arch Lich regains hit points equal to half the damage dealt.

Necrotic Blast

The Arch Lich unleashes a blast of necrotic energy in a 60-foot line that deals 6d10 necrotic damage to all creatures in its path, with a DC 18 Constitution saving throw for half damage.

Summon Undead

The Arch Lich can summon 1d4+1 undead creatures of CR 5 or lower to fight for it. These creatures remain until they are destroyed.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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