Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

H
HollowLT

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.


Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks. Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system. Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity. To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries. A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank. If a character is a Hunter, their race will be Hunter.
Played213 times
Cloned33 times
Created
58 days ago
Last Updated
8 days ago
VisibilityPublic
Blue Venom-Fanged Kasaka
CR 7Large Monstrosity
Blue Venom-Fanged Kasaka
HP Range100 - 140 (Avg: 120)
AC15
XP3900

Description

The Blue Venom-Fanged Kasaka is a serpentine creature known for its vibrant blue scales and elongated body. It lurks in swamps and jungles, using its venomous fangs to incapacitate prey before consuming them.

Details
SizeLarge
TypeMonstrosity
CR7
XP3900
Languagesunderstands Draconic but cannot speak
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesFire
Damage ResistancesPoison
Damage ImmunitiesPsychic
Condition ImmunitiesPoisoned
Actions

Bite

The Kasaka makes a melee attack with its fangs, dealing 2d10 piercing damage plus 3d6 poison damage. A creature hit by this attack must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.

Constrict

The Kasaka wraps its body around a creature, dealing 3d8 bludgeoning damage and restraining it. The restrained creature can attempt to escape by succeeding on a DC 16 Strength check.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service