Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.
Played | 213 times |
Cloned | 33 times |
Created | 58 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Description
The Ant King is a towering humanoid ant, the apex predator of Jeju Island, known for its terrifying power, unmatched speed, and strategic intelligence. As the ruler of the Ant Colony, it possesses the ability to adapt mid-battle and communicate with its foes, making it a formidable opponent for even the strongest Hunters.
Size | Large |
Type | Monstrosity |
CR | 15 |
XP | 13000 |
Languages | Common, Ant Language |
Armor Class | 18 |
HP Range | 250 - 300 (Avg: 275) |
Damage Vulnerabilities | Fire |
Damage Resistances | Slashing, Piercing |
Damage Immunities | Poison |
Condition Immunities | Frightened, Paralyzed |
Blinding Speed
The Ant King can dash as a bonus action, allowing it to close distances rapidly.
Claw Slash
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 6) slashing damage.
Mandible Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) piercing damage.
Multiattack
The Ant King makes three attacks: one with its mandibles and two with its claws.
Regeneration
The Ant King regains 20 hit points at the start of its turn if it has at least 1 hit point.
Tactical Adaptation
The Ant King can learn from its enemies, gaining advantage on attack rolls against a creature it has been damaged by in the last round.
Taunt
The Ant King can speak to its enemies, imposing disadvantage on their next attack roll.