Modern
Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.
Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks.
Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system.
Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity.
To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries.
A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank.
If a character is a Hunter, their race will be Hunter.
Played | 213 times |
Cloned | 33 times |
Created | 58 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Main Castle Hall
Point of Interest
Details
Coordinates | (5333, 3835) |
Description
The main hall of the castle is vast, filled with eerie lights and the remnants of long-dead inhabitants. The hall is a battleground, where adventurers and hunters face off against waves of demons and monstrous creatures that guard the inner chambers. Boss Entrance: The gateway to the final boss of the Demon Castle is hidden deep inside the main hall, surrounded by dark magic and magical wards.
Appearance
The hall features towering stone columns, cracked and covered in dark vines, with a high ceiling that seems to stretch into darkness. Shadows flicker and shift, creating an unsettling atmosphere, while the faint glow of magical runes illuminates the path to the hidden boss entrance.