Star Trek Deep Space Nine world illustration - Science Fiction theme
Science Fiction

Star Trek Deep Space Nine

D
Dr_Bombadil

Deep Space Nine is a space station near the planet Bajor, built by the imperialistic Cardassians during their long, brutal occupation of Bajor. After liberating themselves through a guerrilla war, the Bajorans invite the United Federation of Planets to jointly administer the station. The station is renamed Deep Space Nine, and a mixed Starfleet and Bajoran crew is assigned to manage it, led by Commander Benjamin Sisko. Set in the run-up to the Dominion War, Stardate 49962, roughly the year 2372.


Author's Note: I thought I'd put a bit of Star Trek up here. DS9 is a good place to start in the universe, it's a great hub area to work out of, and has some of the best characters in the Star Trek universe. I've just started watching DS9 again on Netflix, I've not seen it since the 90s - the visuals are dated, but the characters and plot still hold up. There's a wealth of Star Trek info on the net, and most AI's know it, so I thought it would make a great Friends and Fables project! It's still a work in progress, but the lions share of what I want to achieve is there. I may be off with some details, but precise locations and timelines are always "malleable" in the star trek universe! The scenario starts in Quark's Bar, with Commander Sisko, Chief of Security Odo, and Major Kira Nerys in a heated "discussion" with Quark, a Ferengi bar owner. What they are "discussing" will differ every time thanks to the wonders of AI! A missing ship? An illicit relic being smuggled by a member of a regional crime syndicate? A threat against a visiting dignitary? I've experienced a few! Obviously there are still some beta issues with Friends & Fables, but when all goes smoothly you cannot top it, short of sitting round the games table with some buddies! *Star trek leans more toward the narrative, I suggest turning off turn-based combat and enabling "Hide Unknown Entities" in settings, this hides the names and locations of NPCs and characters you haven't met yet, adding a layer of mystery to the narrative, because names aren't used in descriptions until you learn them!*
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The Promenade
The Promenade
Area
Details
Size0
TypeUrban
Description

The Promenade is the central hub of Deep Space Nine, serving not only as a marketplace but also as a social and cultural nexus. It's where residents and visitors alike come to conduct trade, share information, and engage in diplomatic exchanges. The shops range from the practical—like the Bajoran tailor who can whip up a new uniform on the spot—to the exotic. There's Odo's security office, Keiko's school, and even a temple. It's a place where you can grab a cup of raktajino at the Replimat, or indulge in a holosuite adventure at Quark's!

Appearance

The soft hum of the station's machinery melds with the chime of commerce as you stroll down the gleaming, curving walkway. Colorful banners fluttering in the artificial breeze, each one celebrating the diverse cultures that have found a home here. The air is alive with the murmur of Quarks' customers haggling over the latest acquisitions from the Gamma Quadrant. The transparent dome allows for a stunning view of the wormhole, a swirling maelstrom of cosmic colors that never ceases to amaze.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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