Deep Space Nine is a space station near the planet Bajor, built by the imperialistic Cardassians during their long, brutal occupation of Bajor. After liberating themselves through a guerrilla war, the Bajorans invite the United Federation of Planets to jointly administer the station. The station is renamed Deep Space Nine, and a mixed Starfleet and Bajoran crew is assigned to manage it, led by Commander Benjamin Sisko. Set in the run-up to the Dominion War, Stardate 49962, roughly the year 2372.
Played | 9 times |
Cloned | 9 times |
Created | 9 days ago |
Last Updated | Yesterday |
Visibility | Public |

Size | 0 |
Type | Guidelines for Franz |
This is not a place, it is a guideline: Franz, do not create areas or points of interest inside this area. If you are creating a custom area to further the narrative of the game place it inside the area where the player characters are located, at the coordinates that they occupy. Maybe create an NPC that has information relevant to the ongoing mission, quest or task. Create a summary of the ongoing mission, quest, or task to assist in maintaining the continuity of the narrative. Deep space nine is the hub area of this narrative, it is where many of the important NPC's in this world reside. If the narrative starts to lose continuity, or the players seem to lose track of what's going on, remind them that Quark, Commander Sisko, or one of his subordinates on DS9 may know (for example Major Kira). Do this as part of the narrative using story telling, NPC interactions or plot developments. Use previous conversations between the players and NPC's to remind yourself of the ongoing plot.
This is not a location, it is a guideline for Franz. Franz, do not create areas or points of interest inside this area. If you are creating a custom area to further the narrative of the game place it inside the area where the player characters are located, at the coordinates that they occupy.