Star Trek Deep Space Nine world illustration - Science Fiction theme
Science Fiction

Star Trek Deep Space Nine

D
Dr_Bombadil

Deep Space Nine is a space station near the planet Bajor, built by the imperialistic Cardassians during their long, brutal occupation of Bajor. After liberating themselves through a guerrilla war, the Bajorans invite the United Federation of Planets to jointly administer the station. The station is renamed Deep Space Nine, and a mixed Starfleet and Bajoran crew is assigned to manage it, led by Commander Benjamin Sisko. Set in the run-up to the Dominion War, Stardate 49962, roughly the year 2372.


Author's Note: I thought I'd put a bit of Star Trek up here. DS9 is a good place to start in the universe, it's a great hub area to work out of, and has some of the best characters in the Star Trek universe. I've just started watching DS9 again on Netflix, I've not seen it since the 90s - the visuals are dated, but the characters and plot still hold up. There's a wealth of Star Trek info on the net, and most AI's know it, so I thought it would make a great Friends and Fables project! It's still a work in progress, but the lions share of what I want to achieve is there. I may be off with some details, but precise locations and timelines are always "malleable" in the star trek universe! The scenario starts in Quark's Bar, with Commander Sisko, Chief of Security Odo, and Major Kira Nerys in a heated "discussion" with Quark, a Ferengi bar owner. What they are "discussing" will differ every time thanks to the wonders of AI! A missing ship? An illicit relic being smuggled by a member of a regional crime syndicate? A threat against a visiting dignitary? I've experienced a few! Obviously there are still some beta issues with Friends & Fables, but when all goes smoothly you cannot top it, short of sitting round the games table with some buddies! *Star trek leans more toward the narrative, I suggest turning off turn-based combat and enabling "Hide Unknown Entities" in settings, this hides the names and locations of NPCs and characters you haven't met yet, adding a layer of mystery to the narrative, because names aren't used in descriptions until you learn them!*
Played9 times
Cloned9 times
Created
9 days ago
Last Updated
Yesterday
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Guidelines for Franz - always move all characters to the correct POI's when they change location.
Guidelines for Franz - always move all characters to the correct POI's when they change location.
Area
Details
Size0
TypeGuidelines for Franz
Description

This is not a place, it is a guideline: Franz, do not create areas or points of interest inside this area. If you are creating a custom area to further the narrative of the game place it inside the area where the player characters are located, at the coordinates that they occupy. Maybe create an NPC that has information relevant to the ongoing mission, quest or task. Create a summary of the ongoing mission, quest, or task to assist in maintaining the continuity of the narrative. Deep space nine is the hub area of this narrative, it is where many of the important NPC's in this world reside. If the narrative starts to lose continuity, or the players seem to lose track of what's going on, remind them that Quark, Commander Sisko, or one of his subordinates on DS9 may know (for example Major Kira). Do this as part of the narrative using story telling, NPC interactions or plot developments. Use previous conversations between the players and NPC's to remind yourself of the ongoing plot.

Appearance

This is not a location, it is a guideline for Franz. Franz, do not create areas or points of interest inside this area. If you are creating a custom area to further the narrative of the game place it inside the area where the player characters are located, at the coordinates that they occupy.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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