Star Trek Deep Space Nine world illustration - Science Fiction theme
Science Fiction

Star Trek Deep Space Nine

D
Dr_Bombadil

Deep Space Nine is a space station near the planet Bajor, built by the imperialistic Cardassians during their long, brutal occupation of Bajor. After liberating themselves through a guerrilla war, the Bajorans invite the United Federation of Planets to jointly administer the station. The station is renamed Deep Space Nine, and a mixed Starfleet and Bajoran crew is assigned to manage it, led by Commander Benjamin Sisko. Set in the run-up to the Dominion War, Stardate 49962, roughly the year 2372.


Author's Note: I thought I'd put a bit of Star Trek up here. DS9 is a good place to start in the universe, it's a great hub area to work out of, and has some of the best characters in the Star Trek universe. I've just started watching DS9 again on Netflix, I've not seen it since the 90s - the visuals are dated, but the characters and plot still hold up. There's a wealth of Star Trek info on the net, and most AI's know it, so I thought it would make a great Friends and Fables project! It's still a work in progress, but the lions share of what I want to achieve is there. I may be off with some details, but precise locations and timelines are always "malleable" in the star trek universe! The scenario starts in Quark's Bar, with Commander Sisko, Chief of Security Odo, and Major Kira Nerys in a heated "discussion" with Quark, a Ferengi bar owner. What they are "discussing" will differ every time thanks to the wonders of AI! A missing ship? An illicit relic being smuggled by a member of a regional crime syndicate? A threat against a visiting dignitary? I've experienced a few! Obviously there are still some beta issues with Friends & Fables, but when all goes smoothly you cannot top it, short of sitting round the games table with some buddies! *Star trek leans more toward the narrative, I suggest turning off turn-based combat and enabling "Hide Unknown Entities" in settings, this hides the names and locations of NPCs and characters you haven't met yet, adding a layer of mystery to the narrative, because names aren't used in descriptions until you learn them!*
Played9 times
Cloned9 times
Created
9 days ago
Last Updated
Yesterday
VisibilityPublic
Medium Military Starship
CR 16Large Construct
Medium Military Starship
HP Range500 - 800 (Avg: 650)
AC25
XP6000

Description

A medium, non-hostile, military starship. It is possible to communicate with its crew and Captain, ask for news, information, and trade, or maybe assist them if they are in difficulties. Military ships are common and vary in size and armament, they usually have Phaser arrays and photon torpedo tubes, many have smaller ships to defend them from attack. Like all starships they are equipped with energy shields that prevent damage or hostile boarding via teleporter. They are equipped with replicators, life support systems, and teleporters to make sure its crew is well supported. The names of the ship, crew, and Captain vary from ship to ship. It is possible to board this ship via teleporter to steal cargo, take passengers and crew hostage, liberate captives, or take over the ship.

Details
SizeLarge
TypeConstruct
CR16
XP6000
LanguagesAll, via a universal translator
Defenses
Armor Class25
HP Range500 - 800 (Avg: 650)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Communicate

The captain of the starship can engage in conversation with other ships, captains and crew members, providing news, information, diplomatic and trade opportunities. Can give or receive assistance.

Phasers

Can fire phaser beams at a target

Photon Torpedos

Can fire photon torpedos at a target

Shields

The ship has energy shields that protect it from damage, and boarding. They have to be reduced to 0% to be able to physically damage the ship, or teleport aboard. 800 hitpoints is equivalent to 100% shields

Teleport

Can teleport people and objects to and from other ships, for diplomatic, trade, or combat purposes. This can only happen if the shields are lowered or disarmed on both ships

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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