Fantasy
Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires.
In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century.
This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely.
Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played | 7 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Tamriel
Area
Details
Size | 0 |
Type | Continent |
Coordinates | (-9839, -5592) to (1804, 4468) |
Description
The known heart of Nirn, Tamriel is a vast and storied continent, shaped by divine architecture and mythic migrations. It is here the Aldmer first spread from Summerset, where Men from Atmora arrived in blood and flame, and where the Towers rose to hold back uncreation. Dense jungles, frozen peaks, and shimmering ruins dot its wild terrain. In the Merethic Era, Tamriel is not yet bound by Empire or map—it is a mosaic of fractious city-states, Daedric cults, beastfolk tribes, and gods who walk as mortals. Towers pierce the sky, echoing the Dawn. It is a land of birthrights and betrayal, where Mer shape reality through magic and Men fight for a place in it. Every corner hums with unresolved myth, waiting to be claimed or lost to time.