Fantasy
Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires.
In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century.
This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely.
Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played | 7 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Direnni Highlands
Area
Details
Size | 0 |
Type | Region |
Coordinates | (-8948, 602) to (-5253, 4339) |
Description
The cragged coasts and misty cliffs of northwest Tamriel house the oldest known structure in Nirn: the Adamantine Tower. Around this mythic anchor, the Direnni clan of Aldmer erect stone halls and wizard-kings hone their craft. Nedic tribes cling to river valleys, building cairn-rings and totem shrines. Magic reigns over might here, and the land pulses with arcane memory. In the Merethic Era, the region is fractured—ruled by powerful Direnni, Altmer, families, haunted by ancient Ehlnofey echoes, and warred over by Nedic hill-chiefs who resist Elven control. Beyond the Tower, storm-wracked islands and forested highlands conceal ruins both mortal and divine.