Fantasy
Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires.
In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century.
This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely.
Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played | 7 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Skyrim
Area
Details
Size | 0 |
Type | Region |
Coordinates | (-5260, 602) to (-2060, 4339) |
Description
Skyrim in the Merethic is a cold, majestic land of stone and ritual. The Falmer, or Snow Elves, maintain hidden sanctuaries high in the peaks, venerating Auri-El and the cycles of the stars. Tower-Temples of ice and moonlight dot the land. From the north, Atmorans arrive—warriors, mystics, and exiles fleeing civil war, bringing fire and myth with them. Clashes erupt across the tundra as mortal and immortal legacies collide. Beneath the snow, ancient voices sleep in barrows and standing stones. Skyrim is wild, sacred, and on the brink of transformation, as Elven isolation yields to northern steel.