Fantasy
Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires.
In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century.
This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely.
Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played | 7 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Black Marsh
Area
Details
Size | 0 |
Type | Continent |
Coordinates | (-2972, -5153) to (809, -1484) |
Description
lThe fetid marshes of Argonia are anathema to the structured minds of Elves and Men. Here, the Saxhleel thrive under the whispering guidance of the Hist—living trees that dream through their kin. Their society is tribal, memory-bound, and attuned to the pulse of swamp and spirit. Ayleid invaders press in from the west, their roads swallowed by mud, their outposts haunted by lizards who strike from shadow and vanish. Nothing here is fixed—paths shift, cities sink, and time feels thick. Black Marsh is unknowable, but not unguarded. Its people remember everything. Even the First Song.