Fantasy
Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires.
In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century.
This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely.
Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played | 7 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Crystal Coast
Area
Details
Size | 0 |
Type | Coastal Region |
Coordinates | (-8299, -4037) to (-7680, -3338) |
Description
This gleaming coastline holds the first and greatest Tower of the Aldmer—Crystal-Like-Law, built to mirror the divine symmetry of Aetherius. Around it rises the capital city of the early Aldmeri—the model of hierarchy, ancestral veneration, and magical bureaucracy. Enclaves of high priesthood, genealogists, and star-watchers study the Laws of Existence, drawing magicka from starlight and dream. The land itself has been shaped by spell—terraced gardens, floating bridges, and coral citadels bound in glass-like enchantments. Here, Aldmer perfection is law, and all deviation is cast out—or worse, preserved.