Fantasy
Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires.
In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century.
This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely.
Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played | 7 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Artaeum
Area
Details
Size | 0 |
Type | Island |
Coordinates | (-9779, -4485) to (-9285, -3952) |
Description
Shifting between the edges of Mundus and the Dreaming Sleeve, Artaeum is the veiled sanctuary of the Psijic Order. Here, monks study the Old Ways, tend dream-gardens, and walk outside time. The island is dotted with star-wells, memory cloisters, and crystal monoliths that hum with Anuic order. Few may find Artaeum unbidden; even Aldmer of high standing speak of it in whispers. Those who do set foot upon its spiraled shores are changed—some subtly, some utterly. The Ritemasters record echoes of forgotten futures and guide the fate of Nirn with invisible hands.