Tamriel: Origins world illustration - Fantasy theme
Fantasy

Tamriel: Origins

G
Gangnamstein22

Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.


Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires. In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century. This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely. Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
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Created
8 days ago
Last Updated
3 days ago
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Nara
Nara
Level 4 Nedic Cleric -
A compassionate Nede healer, Nara, known as the 'Midnight Mender,' uses her skills to protect fellow captives while secretly aiding the underground resistance against their oppressors.
Details
RaceNedic
ClassCleric
Level4
Alignment
PronounsShe/Her
Location-5891, -1420
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A lean 5’8" Nede woman with sun-bronzed skin and latticework scars hidden beneath a homespun tunic of undyed flax, cinched with frayed hemp rope. A strand of raven hair escapes her simple braid, framing compassionate hazel eyes ringed by sleepless shadows. Around her neck hangs a chipped pewter charm—Stendarr’s upturned hand—smuggled from her village. A patched linen satchel carries bone needles, river-reed splints, and aromatic herbs wrapped in parchment. Bandaged fingers reveal long nights spent binding wounds in secret.
personality
Empathetic, disciplined, fiercely protective. Believes mercy is rebellion. Keeps meticulous mental notes of slave morale, feeding tidbits to Varo’s clandestine songs. Distrusts Ayleids yet sees humanity in Ilithae’s furtive kindness. Loathes Varian; dreams of shattering his light-rod. Hopes to study real temple medicine one day, yet will not abandon her people.
backstory
Captured in a border raid on Kreath farms, Nara was spared hard labor after saving an overseer’s child with herbal poultice. Assigned as barracks medic, she exploited the role to shield fellow captives: logging injuries as “tool failures” to dodge Varian’s wrath, arranging sick rotations so workers heal unseen. She corresponding with Baker Firalin to smuggle woundwort hidden in bread loaves, and trusts Brynna to escort runaways through Smuggler Caves. Hook: Nara seeks an outside cure for a spreading cough; heroes could fetch rare marsh myrrh—or expose her covert aid.
Stats
Strength
9
Dexterity
12
Constitution
13
Intelligence
11
Wisdom
16
Charisma
14
Armor Class
11
Max HP
29
Speed
30

HP

29 / 29 HP

XP

2,7002,700 XP6,499
Level 4
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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