Fantasy
Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires.
In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century.
This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely.
Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played | 8 times |
Cloned | 0 times |
Created | 57 days ago |
Last Updated | 37 days ago |
Visibility | Public |

HP Range9 - 36 (Avg: 23)
AC19
XP450
Details
Size | Tiny |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | the languages it knew in life |
Defenses
Armor Class | 19 |
HP Range | 9 - 36 (Avg: 23) |
Damage Vulnerabilities | None |
Damage Resistances | , , , , , |
Damage Immunities | , |
Condition Immunities | , , , , , , |
Actions
Invisibility
The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
Shock
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.