Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Played | 8 times |
Cloned | 0 times |
Created | 57 days ago |
Last Updated | 37 days ago |
Visibility | Public |

Description
Aurorans are idealized humanoid Daedra in the service of Meridia, wielding shock-based magic and formidable axes infused with lightning. They can manipulate colors and light, forming phalanx formations to deter trespassers and summon Daedric warhorses composed of pure light.
Size | Medium |
Type | Celestial |
CR | 8 |
XP | 3900 |
Languages | Celestial, Common |
Armor Class | 18 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Color Manipulation
As a bonus action, the Auroran Knight can change the color of its armor and weapons, granting advantage on Charisma checks for 1 minute.
Lightning Axe
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) lightning damage.
Phalanx Formation
When adjacent to at least two other Auroran Knights, they can channel light to create a protective barrier, granting +2 AC to all allies within 10 feet.
Summon Daedric Warhorse
The Auroran Knight can summon a Daedric warhorse as an action. The horse has 60 HP and acts on the Knight's initiative.