Tamriel: Origins world illustration - Fantasy theme
Fantasy

Tamriel: Origins

G
Gangnamstein22

Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.


Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires. In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century. This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely. Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played8 times
Cloned0 times
Created
57 days ago
Last Updated
37 days ago
VisibilityPublic
Auroran
CR 8Medium Celestial
Auroran
HP Range100 - 140 (Avg: 120)
AC18
XP3900

Description

Aurorans are idealized humanoid Daedra in the service of Meridia, wielding shock-based magic and formidable axes infused with lightning. They can manipulate colors and light, forming phalanx formations to deter trespassers and summon Daedric warhorses composed of pure light.

Details
SizeMedium
TypeCelestial
CR8
XP3900
LanguagesCelestial, Common
Defenses
Armor Class18
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Color Manipulation

As a bonus action, the Auroran Knight can change the color of its armor and weapons, granting advantage on Charisma checks for 1 minute.

Lightning Axe

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) lightning damage.

Phalanx Formation

When adjacent to at least two other Auroran Knights, they can channel light to create a protective barrier, granting +2 AC to all allies within 10 feet.

Summon Daedric Warhorse

The Auroran Knight can summon a Daedric warhorse as an action. The horse has 60 HP and acts on the Knight's initiative.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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