Tamriel: Origins world illustration - Fantasy theme
Fantasy

Tamriel: Origins

G
Gangnamstein22

Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.


Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires. In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century. This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely. Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played8 times
Cloned0 times
Created
57 days ago
Last Updated
37 days ago
VisibilityPublic
Gloam Knight
CR 8Medium Undead
Gloam Knight
HP Range100 - 140 (Avg: 120)
AC15
XP3900

Description

Gloam Knights are wraith-like Daedra, embodiments of hate and mystery, serving the Daedric Prince of Shadows. They emerge during major disturbances, wielding mirrored blades and refracted magic, instilling fear in the hearts of mortals.

Details
SizeMedium
TypeUndead
CR8
XP3900
LanguagesUndercommon, telepathy 60 ft.
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Mirrored Blade

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage. The target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.

Multiattack

The Gloam Knight makes three attacks with its mirrored blades.

Refracted Magic

The Gloam Knight can cast one of the following spells without expending a spell slot: Misty Step, Shadow Blade, or Darkness. The spell save DC is 16.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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