Fantasy
Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires.
In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century.
This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely.
Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played | 8 times |
Cloned | 0 times |
Created | 57 days ago |
Last Updated | 37 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP3900
Description
Gloam Knights are wraith-like Daedra, embodiments of hate and mystery, serving the Daedric Prince of Shadows. They emerge during major disturbances, wielding mirrored blades and refracted magic, instilling fear in the hearts of mortals.
Details
Size | Medium |
Type | Undead |
CR | 8 |
XP | 3900 |
Languages | Undercommon, telepathy 60 ft. |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Mirrored Blade
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage. The target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.
Multiattack
The Gloam Knight makes three attacks with its mirrored blades.
Refracted Magic
The Gloam Knight can cast one of the following spells without expending a spell slot: Misty Step, Shadow Blade, or Darkness. The spell save DC is 16.