Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Played | 8 times |
Cloned | 0 times |
Created | 57 days ago |
Last Updated | 37 days ago |
Visibility | Public |

Description
Nedic Revenants are powerful wraiths formed from the tormented spirits of Nedes buried alive beneath the ziggurats of Garlas Malatar. These vengeful spirits arise from deep injustices, unfulfilled duties, or the dark rituals of necromancers, seeking to guard their domains and exact revenge on the living.
Size | Medium |
Type | Undead |
CR | 8 |
XP | 3900 |
Languages | Common, Infernal |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Invisibility
The Nedic Revenant can magically turn invisible until it attacks or until its concentration ends (as if concentrating on a spell). It can remain invisible even while moving.
Life Drain
Melee Spell Attack: +10 to hit, reach 5 ft., one creature. Hit: 27 (5d10) necrotic damage, and the target must succeed on a DC 18 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken.
Spectral Curse
The Nedic Revenant targets one creature it can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or be cursed for 1 minute. While cursed, the target has disadvantage on Strength and Constitution saving throws.
Summon Wraith
The Nedic Revenant can summon 1d4 lesser wraiths to aid it in battle. These wraiths appear in unoccupied spaces within 30 feet of the Revenant.