Tamriel: Origins world illustration - Fantasy theme
Fantasy

Tamriel: Origins

G
Gangnamstein22

Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.


Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires. In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century. This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely. Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played8 times
Cloned0 times
Created
57 days ago
Last Updated
37 days ago
VisibilityPublic
Ayleid Lich
CR 10Medium Undead
Ayleid Lich
HP Range120 - 180 (Avg: 150)
AC18
XP5000

Description

Ayleid Liches are rogue ancient mages who defied the laws of Meridia, delving into forbidden necromancy and conducting dark experiments with corrupted Welkynd stones and soul gems. They reside in the catacombs below, forming a unique faction of Liches that despise Necromancers and Vampires, often leading to violent confrontations with these groups.

Details
SizeMedium
TypeUndead
CR10
XP5000
LanguagesCommon, Elvish, Infernal
Defenses
Armor Class18
HP Range120 - 180 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Arcane Blast

The Ayleid Lich unleashes a blast of arcane energy in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (10d8) force damage on a failed save, or half as much damage on a successful one.

Staff of Corruption

The Ayleid Lich attacks with its magical staff, making a melee spell attack. On a hit, the target takes 22 (4d10) necrotic damage and must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.

Summon Lich Minion

The Ayleid Lich can summon a Nether Lich or a lesser undead creature to fight alongside it. The summoned creature appears in an unoccupied space within 30 feet of the Lich and acts on its own turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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