Fantasy
Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires.
In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century.
This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely.
Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played | 8 times |
Cloned | 0 times |
Created | 57 days ago |
Last Updated | 37 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC17
XP2400
Description
The Varla-Born Guardians are ancient constructs created to protect sacred sites and preserve knowledge. They serve as wardens, archivists, and executioners, ensuring that the temple's secrets remain safe from intruders.
Details
Size | Medium |
Type | Construct |
CR | 6 |
XP | 2400 |
Languages | Understands Common and Celestial but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Arcane Blast
The guardian fires a concentrated beam of arcane energy from its Welkynd crystal, dealing 3d8 force damage to a target within 60 feet.
Execute Intruder
If an intruder is within 5 feet, the guardian can make a melee attack that deals 2d10 slashing damage.
Guardian's Ward
The guardian can create a protective barrier around itself or an ally, granting a +2 bonus to AC for 1 minute.