Tamriel: Origins world illustration - Fantasy theme
Fantasy

Tamriel: Origins

G
Gangnamstein22

Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.


Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires. In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century. This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely. Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
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Created
8 days ago
Last Updated
3 days ago
VisibilityPublic
Garlas Malatar: Royal Reliquary
Garlas Malatar: Royal Reliquary
Point of Interest
Details
Coordinates(-5892, -1418)
Description

A narrow stair behind the throne descends into a circular chamber half lit by pools of turquoise glow issuing from twenty-four uncut Welkynd stones set in floor recesses. Their light ripples across walls of white-gold stone carved with Meridia’s comet sigil. Four alcoves hold freestanding marble obelisks; each obelisk supports an artefact beneath a thin stasis field of shimmering air. The western alcove displays a leaf-bladed moonstone sword; the northern, a gilded coffer inlaid with opal scales; the eastern, a crystal vial sealed with amber sap; the southern, an empty setting ringed with faint dust, recently robbed. Two Meridian Guardians patrol clockwise, their bronze boots echoing softly. Ayleid Curatrix Eleneth kneels at a low altar, chanting to renew protective wards; silver keys hang at her belt. A shackled Nedic porter strains to polish the obelisks; bruises on his wrists show recent punishment. An iron-bound chest for offerings stands ajar.

Appearance

The chamber is circular, with walls of white-gold stone and a floor illuminated by turquoise light from Welkynd stones. Four marble obelisks stand in alcoves, each showcasing a unique artefact.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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