Tamriel: Origins world illustration - Fantasy theme
Fantasy

Tamriel: Origins

G
Gangnamstein22

Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.


Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires. In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century. This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely. Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
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Created
8 days ago
Last Updated
3 days ago
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Garlas Malatar: Welkynd Forge
Garlas Malatar: Welkynd Forge
Point of Interest
Details
Coordinates(-5896, -1417)
Description

South of the reliquary, a sloping corridor opens into a low, hexagonal hall alive with aquamarine light. At its heart, a waist-high jade basin brims with raw meteoric glass fragments that sparkle like submerged stars; a gentle hum rises as latent magicka gathers. Stone benches encircle the basin, cluttered with chisels of meteoric iron, lacquered mallets, and half-cut Welkynd shards. Master Stonewright Therelion guides two elven apprentices who turn shards on pedestals, smoothing facets with whispered spells. Nearby, three exhausted Nedic labourers sort ore into wicker trays, chains ankle-linked, guarded by a single Meridian Guardian armed with a moonstone mace. A lidded bronze urn stores finished stones; a smaller iron coffer holds defective pieces slated for disposal. Visible hooks include a cracked crate revealing contraband Welkynd, a clouded stone hinting at volatile enchantment, and a dusty hatch behind stacked ore baskets bearing a forgotten seal of Nenalata.

Appearance

A low, hexagonal hall with aquamarine light, a jade basin, and stone benches cluttered with tools and shards.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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