Tamriel: Origins world illustration - Fantasy theme
Fantasy

Tamriel: Origins

G
Gangnamstein22

Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.


Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires. In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century. This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely. Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
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Created
8 days ago
Last Updated
3 days ago
VisibilityPublic
Garlas Malatar: Arcane Library
Garlas Malatar: Arcane Library
Point of Interest
Details
Coordinates(-5894, -1416)
Description

A short hallway from the main stair opens into a high-vaulted chamber lined with tiered stone bookshelves. Each shelf holds clay tablets, thin gold-leaf folios, and crystal cylinders that glow faintly with stored spells. Waist-high Welkynd pedestals cast cool blue light, while a single Varla Stone lantern at the center bathes the room in steady radiance. A massive circular table of white-gold stone dominates the floor, its surface etched with a map of Nibenay trade routes. Three Ayleid scribes in moon-white robes copy records onto fresh crystal sheets, their quills dipped in luminous blue ink. Chief archivist Lliandel oversees the work, his amber eyes narrowing whenever footsteps echo. Two unarmed Nedic attendants—marked by bronze collars—fetch tablets and polish the shelves; one, Dara of the River, secretly memorizes route lists for smugglers. At the rear, a locked iron coffer bears Meridia’s starburst seal; rumor says it contains a treaty with Delodiil.

Appearance

The library features high-vaulted ceilings, tiered stone bookshelves, and a massive circular table etched with trade routes. The ambiance is illuminated by cool blue light from Welkynd pedestals and a central Varla Stone lantern.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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