Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Played | 7 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Coordinates | (-5892, -1413) |
Sun‑struck oculus crowns an octagonal hall of white‑gold stone; dawnlight ignites the crystal idol of the Deadric God, Meridia, at the center. Wall reliefs of winged Aedra frame seven shrine niches. Six glow with Welkynd lanterns; the seventh stands dark—their “Starlit Lamp” was stolen last tenday. Silken runners lead to silver oil‑basins; air carries warm jasmine. Behind the idol, a curtained arch hides priests’ cells; a bronze side door returns to public corridors. A chest of eclipse‑candles rests in a western alcove—its rose‑gold lock matches acolyte Calandil’s sunburst amulet. High Priestess Aeredhel (golden‑robed) offers blessings—and a rich reward—for the lamp’s return. Sentinel Thalerion grips a glass‑edged spear, watching all who linger. Acolyte Sorya polishes floor mosaics; Calandil avoids questions about his matching key. Nedic servant Liora, scrubbing tiles, pauses near a faint crack behind the east panel, glancing at visitors as though begging them to notice a hidden way.
An octagonal hall with white-gold stone, a shallow dome, and a crystal statue of Merid-Nunda at its center, illuminated by an oculus. Reliefs of winged Aedra adorn the walls, with glowing lanterns and niches for offerings.