Tamriel: Origins world illustration - Fantasy theme
Fantasy

Tamriel: Origins

G
Gangnamstein22

Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.


Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires. In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century. This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely. Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
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8 days ago
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3 days ago
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Garlas Malatar: Coastal Dockyards
Garlas Malatar: Coastal Dockyards
Point of Interest
Details
Coordinates(-5885, -1422)
Description

Garlas Malatar is a bustling coastal dockyard where stone quays lined with pale Ayleid marble meet the jagged shoreline. The harbor is illuminated by flickering Welkynd lanterns at dusk, and three sleek dawn-prowed barges are sheltered by a half-moon breakwater, ferrying tribute and pilgrims. The area is alive with the sounds of sailors unloading casks of Niben wine and luminous varla-glass tiles, while a timber-roofed warehouse, marked with Meridia’s glyph, stores various goods including salted riverfish and a legendary locked iron coffer rumored to contain the 'Star-Chart'. The harbormaster, Ararel, oversees operations while dealing with the threat of skooma smugglers, and whispers of secret passages beneath the warehouse add an air of intrigue for adventurers.

Appearance

The dockyards feature pale Ayleid marble quays, blue flickering lanterns, and a timber-roofed warehouse with Meridia’s glyph. Gulls wheel overhead, and the scent of saltwater and fish fills the air.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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