Fantasy
Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires.
In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century.
This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely.
Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played | 7 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Garlas Malatar: Beacon Watchtower
Point of Interest
Details
Coordinates | (-5886, -1409) |
Description
Perched on a wind-blasted promontory east of the main gate, this squat, circular tower of white-gold stone overlooks Topal Bay. A spiraling stair hugs the inner wall, rising past arrow-slit windows to a crenellated roof where an Ayleid beacon casts steady azure light that guides allied vessels and blinds nocturnal raiders. The ground floor stores javelins, spare bow-strings, and sealed jars of lamp-oil; a side alcove houses a hand-cranked mirror array that can flash coded signals toward the city ramparts.
Appearance
The tower is made of white-gold stone, circular in shape, with a crenellated roof and arrow-slit windows. The beacon on top emits a steady azure light, surrounded by eight Welkynd posts.