Fantasy
Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires.
In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century.
This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely.
Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played | 7 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
Immediately after taking the Attack action with an unarmed strike, make two additional unarmed strikes as part of this move. Each strike deals 1d4 + DEX modifier bludgeoning damage. These extra strikes do not benefit from additional damage modifiers. At level 5, make three strikes; each deals 1d6 + DEX. At level 10, make four strikes; each deals 1d8 + DEX. At level 15, your unarmed strikes count as magical, and crits with this move cause the target to make a CON save (DC = 8 + Proficiency + DEX) or be staggered (disadvantage on attack rolls until end of its next turn).
Spell Details
Level | 1 |
Range | 5 |