Terra world illustration - Fantasy theme
Fantasy

a world where evolution shapes destiny.to ancient dragons, possesses the Essence of Evolution,


Author's Note: Terra is heavily inspired by That Time I Got Reincarnated as a Slime, meaning evolution, monster societies, and diplomacy will play major roles. Races aren’t static; monsters, humans, elves, and even spirits can evolve into superior forms. Kingdoms will have strong political intrigue, with power struggles between guilds, noble houses, and dungeon-born factions. Dungeons grow like living entities, with intelligent rulers who expand their domains. The main villain could be an ancient entity seeking to "reset" evolution, fearing an uncontrolled world. Reincarnation, summoning, and unique skill systems will be incorporated.
Played3 times
Cloned1 times
Created
85 days ago
Last Updated
76 days ago
VisibilityPublic
Spell Scroll (3rd)
UncommonGear (Scroll)
Spell Scroll (3rd)
Weight0.01 lb.

Description

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. This scroll contains a 3rd level spell. The spell's saving throw is 15 and the attack bonus is +7. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Details
TypeGear
CategoryScroll
RarityUncommon
Weight0.01 lb.
Cost0 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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