
Fantasy
a world where evolution shapes destiny.to ancient dragons, possesses the Essence of Evolution,
Author's Note: Terra is heavily inspired by That Time I Got Reincarnated as a Slime, meaning evolution, monster societies, and diplomacy will play major roles.
Races aren’t static; monsters, humans, elves, and even spirits can evolve into superior forms.
Kingdoms will have strong political intrigue, with power struggles between guilds, noble houses, and dungeon-born factions.
Dungeons grow like living entities, with intelligent rulers who expand their domains.
The main villain could be an ancient entity seeking to "reset" evolution, fearing an uncontrolled world.
Reincarnation, summoning, and unique skill systems will be incorporated.
Played | 3 times |
Cloned | 1 times |
Created | 85 days ago |
Last Updated | 76 days ago |
Visibility | Public |
Magmin
CR 0.5•Small Elemental

HP Range4 - 14 (Avg: 9)
AC14
XP100
Details
Size | Small |
Type | Elemental |
CR | 0.5 |
XP | 100 |
Languages | Ignan |
Defenses
Armor Class | 14 |
HP Range | 4 - 14 (Avg: 9) |
Damage Vulnerabilities | None |
Damage Resistances | |
Damage Immunities | |
Condition Immunities | None |
Actions
Touch
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.