
Fantasy
a world where evolution shapes destiny.to ancient dragons, possesses the Essence of Evolution,
Author's Note: Terra is heavily inspired by That Time I Got Reincarnated as a Slime, meaning evolution, monster societies, and diplomacy will play major roles.
Races aren’t static; monsters, humans, elves, and even spirits can evolve into superior forms.
Kingdoms will have strong political intrigue, with power struggles between guilds, noble houses, and dungeon-born factions.
Dungeons grow like living entities, with intelligent rulers who expand their domains.
The main villain could be an ancient entity seeking to "reset" evolution, fearing an uncontrolled world.
Reincarnation, summoning, and unique skill systems will be incorporated.
Played | 3 times |
Cloned | 1 times |
Created | 85 days ago |
Last Updated | 76 days ago |
Visibility | Public |
Wyvern
CR 6•Large Dragon

HP Range52 - 169 (Avg: 111)
AC13
XP2300
Details
Size | Large |
Type | Dragon |
CR | 6 |
XP | 2300 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 52 - 169 (Avg: 111) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Multiattack
The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Stinger
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.