
Fantasy
a world where evolution shapes destiny.to ancient dragons, possesses the Essence of Evolution,
Author's Note: Terra is heavily inspired by That Time I Got Reincarnated as a Slime, meaning evolution, monster societies, and diplomacy will play major roles.
Races aren’t static; monsters, humans, elves, and even spirits can evolve into superior forms.
Kingdoms will have strong political intrigue, with power struggles between guilds, noble houses, and dungeon-born factions.
Dungeons grow like living entities, with intelligent rulers who expand their domains.
The main villain could be an ancient entity seeking to "reset" evolution, fearing an uncontrolled world.
Reincarnation, summoning, and unique skill systems will be incorporated.
Played | 3 times |
Cloned | 1 times |
Created | 85 days ago |
Last Updated | 76 days ago |
Visibility | Public |
Werebear, Hybrid Form
CR 5•Medium Humanoid

HP Range72 - 198 (Avg: 135)
AC11
XP1800
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common |
Defenses
Armor Class | 11 |
HP Range | 72 - 198 (Avg: 135) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Multiattack
In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.